branchrust_reboot/main/rail_network_linkcancel

163 Commits over 123 Days - 0.06cph!

3 Years Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
3 Years Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
3 Years Ago
Fixed CompassUI constant complaining in scenes with no terrain
3 Years Ago
More agressive slope angles for testing
3 Years Ago
Merge from main
3 Years Ago
Fully detailed slope meshes that match regular tunnel segments
3 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
3 Years Ago
Tweaked bypass tunnels to add more clearance for trains
3 Years Ago
Slightly tweaked caboose spotlight position
3 Years Ago
Increased clearance on the overpass module entrance
3 Years Ago
updated prefab (adjusted light position also)
3 Years Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
3 Years Ago
Added more clearance to the underground stations to fit in all train module types