branchrust_reboot/main/rail_network_linkcancel

164 Commits over 123 Days - 0.06cph!

2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
2 Years Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
2 Years Ago
Fixed CompassUI constant complaining in scenes with no terrain
2 Years Ago
More agressive slope angles for testing
2 Years Ago
Merge from main
2 Years Ago
Fully detailed slope meshes that match regular tunnel segments
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
Tweaked bypass tunnels to add more clearance for trains
2 Years Ago
Slightly tweaked caboose spotlight position
2 Years Ago
Increased clearance on the overpass module entrance
2 Years Ago
updated prefab (adjusted light position also)
2 Years Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
2 Years Ago
Added more clearance to the underground stations to fit in all train module types