branchrust_reboot/main/rail_network_linkcancel
164 Commits over 123 Days - 0.06cph!
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high)
Created prefabs with collider setup for all of the above variants
Created a playable test scene with each slope variant present
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
Raised locomotive collision triggers, to let it handle the new steep slopes
Fixed CompassUI constant complaining in scenes with no terrain
More agressive slope angles for testing
Fully detailed slope meshes that match regular tunnel segments
Above ground train tunnel entrance blockout
Train tunnel up and down slope blockouts
Prefabs
Tweaked bypass tunnels to add more clearance for trains
Slightly tweaked caboose spotlight position
Increased clearance on the overpass module entrance
updated prefab (adjusted light position also)
adjusted caboose.fbx so that the top compartment is less wide and not as high.
Updated collision mesh
Added more clearance to the underground stations to fit in all train module types