branchrust_reboot/main/rpg_skincancel

60 Commits over 31 Days - 0.08cph!

3 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
3 Months Ago
RPG7 - Weapon rack position fixes
3 Months Ago
Fixed death screen not showing rocket icons from the RPG skin
3 Months Ago
Merge from main
4 Months Ago
rpg7 sounds
4 Months Ago
Fix ammo vis not initialising properly in some cases
4 Months Ago
Merge from main
4 Months Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
4 Months Ago
Fixes
4 Months Ago
Projectiles
4 Months Ago
Applied prefabs. Dummy coord fixes.
4 Months Ago
Refactors to LoadedAmmoWorldModel from feedback
4 Months Ago
Merge from main
4 Months Ago
Attack update
4 Months Ago
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4 Months Ago
RPG fx WIP.
4 Months Ago
Muzzle position fix
4 Months Ago
fix world model outline not showing on loaded rpg ammo (for dropped item) - added a check before showing world outlines for if the transfom is active in hierarchy, if not, no outline
4 Months Ago
RPG7 - Fixed ammo position in world model prefab
4 Months Ago
Added component to show loaded ammo in dropped RPG
4 Months Ago
merge from main
4 Months Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
4 Months Ago
RPG7 - Adjusted LODs and fixed some issues
4 Months Ago
added ADS attack anim for rpg skin viemodel
4 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
4 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
4 Months Ago
RPG7 - world model collider and weapon rack adjustments
4 Months Ago
edited vm rpg skin anims
4 Months Ago
RPG7 - Texture & material update, icon
4 Months Ago
rpg skin vm animations edited
4 Months Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
4 Months Ago
edited rpg skin 3p reload anim
4 Months Ago
Removed redundant rpg7 ammo model prefabs
4 Months Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
4 Months Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
4 Months Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
4 Months Ago
Add support for showing rocket in left hand during reload
4 Months Ago
WIP showing ammo on 3rd person model
4 Months Ago
Setup SwapAmmo component on RPG vm
4 Months Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
4 Months Ago
RPG7 - texture update
4 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
4 Months Ago
rpg skin anims updated
4 Months Ago
RPG7 - Texture update
4 Months Ago
exported updated 3p rpg skin anims
4 Months Ago
RPG7 - updated sling in world model
4 Months Ago
setup 3p rpg skin anims
4 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
4 Months Ago
updated vm rpg skin anims
4 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429