branchrust_reboot/main/rpg_skincancel

60 Commits over 31 Days - 0.08cph!

6 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
6 Months Ago
RPG7 - Weapon rack position fixes
6 Months Ago
Fixed death screen not showing rocket icons from the RPG skin
6 Months Ago
Merge from main
7 Months Ago
rpg7 sounds
7 Months Ago
Fix ammo vis not initialising properly in some cases
7 Months Ago
Merge from main
7 Months Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
7 Months Ago
Fixes
7 Months Ago
Projectiles
7 Months Ago
Applied prefabs. Dummy coord fixes.
7 Months Ago
Refactors to LoadedAmmoWorldModel from feedback
7 Months Ago
Merge from main
7 Months Ago
Attack update
7 Months Ago
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7 Months Ago
RPG fx WIP.
7 Months Ago
Muzzle position fix
7 Months Ago
fix world model outline not showing on loaded rpg ammo (for dropped item) - added a check before showing world outlines for if the transfom is active in hierarchy, if not, no outline
7 Months Ago
RPG7 - Fixed ammo position in world model prefab
7 Months Ago
Added component to show loaded ammo in dropped RPG
7 Months Ago
merge from main
7 Months Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
7 Months Ago
RPG7 - Adjusted LODs and fixed some issues
7 Months Ago
added ADS attack anim for rpg skin viemodel
7 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
7 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
7 Months Ago
RPG7 - world model collider and weapon rack adjustments
7 Months Ago
edited vm rpg skin anims
7 Months Ago
RPG7 - Texture & material update, icon
7 Months Ago
rpg skin vm animations edited
7 Months Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
7 Months Ago
edited rpg skin 3p reload anim
7 Months Ago
Removed redundant rpg7 ammo model prefabs
7 Months Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
7 Months Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
7 Months Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
7 Months Ago
Add support for showing rocket in left hand during reload
7 Months Ago
WIP showing ammo on 3rd person model
7 Months Ago
Setup SwapAmmo component on RPG vm
7 Months Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
7 Months Ago
RPG7 - texture update
7 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
7 Months Ago
rpg skin anims updated
7 Months Ago
RPG7 - Texture update
7 Months Ago
exported updated 3p rpg skin anims
7 Months Ago
RPG7 - updated sling in world model
7 Months Ago
setup 3p rpg skin anims
7 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
7 Months Ago
updated vm rpg skin anims
7 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429