branchrust_reboot/main/rpg_skincancel

53 Commits over 0 Days - ∞cph!

Today
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
Yesterday
Fixes
Yesterday
Projectiles
Yesterday
Applied prefabs. Dummy coord fixes.
2 Days Ago
Refactors to LoadedAmmoWorldModel from feedback
3 Days Ago
Merge from main
3 Days Ago
Attack update
3 Days Ago
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5 Days Ago
RPG fx WIP.
5 Days Ago
Muzzle position fix
6 Days Ago
fix world model outline not showing on loaded rpg ammo (for dropped item) - added a check before showing world outlines for if the transfom is active in hierarchy, if not, no outline
6 Days Ago
RPG7 - Fixed ammo position in world model prefab
6 Days Ago
Added component to show loaded ammo in dropped RPG
6 Days Ago
merge from main
6 Days Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
7 Days Ago
RPG7 - Adjusted LODs and fixed some issues
8 Days Ago
added ADS attack anim for rpg skin viemodel
8 Days Ago
RPG7 - adjusted weapon position on wild west DLC racks
8 Days Ago
RPG7 - weapon rack peg adjustment to fix clipping
8 Days Ago
RPG7 - world model collider and weapon rack adjustments
8 Days Ago
edited vm rpg skin anims
9 Days Ago
RPG7 - Texture & material update, icon
9 Days Ago
rpg skin vm animations edited
9 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
9 Days Ago
edited rpg skin 3p reload anim
9 Days Ago
Removed redundant rpg7 ammo model prefabs
9 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
10 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
10 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
10 Days Ago
Add support for showing rocket in left hand during reload
10 Days Ago
WIP showing ammo on 3rd person model
10 Days Ago
Setup SwapAmmo component on RPG vm
10 Days Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
10 Days Ago
RPG7 - texture update
10 Days Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
10 Days Ago
rpg skin anims updated
13 Days Ago
RPG7 - Texture update
13 Days Ago
exported updated 3p rpg skin anims
14 Days Ago
RPG7 - updated sling in world model
14 Days Ago
setup 3p rpg skin anims
14 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
14 Days Ago
updated vm rpg skin anims
14 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
15 Days Ago
Setup swap RPG component on viewmodel
15 Days Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
15 Days Ago
exported updated vm rpg skin rig and anims
15 Days Ago
RPG7 - copied files to independent rpg branch
15 Days Ago
merge from main
16 Days Ago
exported latest rpg skin anims and rig
20 Days Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported