branchrust_reboot/main/save154cancel
117 Commits over 30 Days - 0.16cph!
Merge from building_system_3
Mining quarry B / reduced height variation
Added road / power connection points to junkyard
Updated junkyard heightmap / splatmap for correct placement
Harbors also connect to power grid
Terrain placement scripts show position / size in inspector
Don't spawn bus stops at intersections, only at start / end nodes of the road network
Fixed power line pylons still sometimes spawning on roads
Spawn path start / end objects before the side / along objects
Road layout optimizations
Adjusted road and river mesh width
Improved road and river terrain adjustments
Fixed that small power substations were never spawning
Removed a bunch of unused garbage from protobufs
All decay entities only show their health when their health is below 95%
All stability entities only show their health when their health is below 95% or their stability is below 25%
Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
Updated ShowHealthInfo flag on prefabs that were using displayHealth
Decay entities also show their health bar when holding a hammer
Stability entities no longer automatically show their health bar when stability is below 25%
Disabled Hapis LS doors again
Mining quarries
Tweaked heightmaps
Fixed floating objects
Removed grass from splat masks
Tweaked material colors
General polish
Mining quarry C tweaked splats
Quarry rocks material fix
Bunch of monument loot tweaks (Hapis)
Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis)
Reduced desert ores (Hapis)
Junk piles spawn along all roads (Hapis)
junkyard mounds LODs/Prefabs
Junkyard mounds colliders, prefab update, scene2prefab junkyard
junkyard paths decal meshes
chainlink fence is rusty
barbedwire set damage triggers
dungeon fences are shoot through
procgen road material/texture tweaks
Quarry rocks mesh and texture progress
Twig foundations can no longer be placed inside building privilege (only floors)
Increased building privilege radius around buildings to 16
junkyard ruin section
terrain heightmap rebake
Can only place one tool cupboard per building
Added env.progresstime (pauses time of day progression when false)
Moved road_asphalt material
junkyard fixes / colour tweaks
Added dithered alpha to road_a
Switched road_asphalt material to alpha cutout
Quarry rocks texture cleanup
Removed wall sockets from foundation steps