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117 Commits over 30 Days - 0.16cph!

8 Years Ago
Merge from building_system_3
8 Years Ago
Merge from junkyard
8 Years Ago
Mining quarry B / reduced height variation
8 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
8 Years Ago
Harbors also connect to power grid
8 Years Ago
Terrain placement scripts show position / size in inspector
8 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
8 Years Ago
Fixed power line pylons still sometimes spawning on roads
8 Years Ago
Spawn path start / end objects before the side / along objects
8 Years Ago
Mining quarry C
8 Years Ago
Road layout optimizations
8 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
8 Years Ago
Fixed that small power substations were never spawning
8 Years Ago
Road and river tweaks
8 Years Ago
Merge from hapis6
8 Years Ago
Removed a bunch of unused garbage from protobufs
8 Years Ago
Rust.Data.dll
8 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
8 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
8 Years Ago
Hapis LS updated
8 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
8 Years Ago
Disabled Hapis LS doors again
8 Years Ago
Mining quarries Tweaked heightmaps Fixed floating objects Removed grass from splat masks Tweaked material colors General polish
8 Years Ago
Mining quarry C tweaked splats
8 Years Ago
Quarry rocks material fix
8 Years Ago
Bunch of monument loot tweaks (Hapis) Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis) Reduced desert ores (Hapis) Junk piles spawn along all roads (Hapis)
8 Years Ago
junkyard mounds LODs/Prefabs
8 Years Ago
Junkyard mounds colliders, prefab update, scene2prefab junkyard
8 Years Ago
junkyard paths decal meshes
8 Years Ago
Hapis cleanup
8 Years Ago
chainlink fence is rusty barbedwire set damage triggers
8 Years Ago
dungeon fences are shoot through
8 Years Ago
Hapis cave fix
8 Years Ago
procgen road material/texture tweaks
8 Years Ago
Quarry rocks mesh and texture progress
8 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
8 Years Ago
Increased building privilege radius around buildings to 16
8 Years Ago
junkyard ruin section terrain heightmap rebake
8 Years Ago
Comment
8 Years Ago
Can only place one tool cupboard per building
8 Years Ago
Added env.progresstime (pauses time of day progression when false)
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Moved road_asphalt material
8 Years Ago
junkyard fixes / colour tweaks
8 Years Ago
Added dithered alpha to road_a
8 Years Ago
Switched road_asphalt material to alpha cutout
8 Years Ago
Road mesh tweaks
8 Years Ago
Quarry rocks texture cleanup
8 Years Ago
Removed wall sockets from foundation steps