branchrust_reboot/main/save239cancel
337 Commits over 30 Days - 0.47cph!
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
Fixed ServerProjectile NRE when hitting water
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
Projectile fixes (things I broke in 83834)
add randomization to diver suit
Cherry picked
83847 => Fixed Lake and Swamp shading and refraction
Cherry picked
83841 => Fixed water mask
Cherry picked
83836 => Shader compile error fix
Fixed GamePhysics queries not handling WaterCollision triggers
Fixed several underwater projectile issues (speargun)
Cherry picked:
83782 Fixed bug breaking cloth fuzz and parallax mapping
83793 Additional fix for bug fuzz and parallax
83830 Fixed spray can free paint decals
83831 Fixed decal layer masking to always default layer1 for default/legacy shaders
83832 Fixed Rustige eggs shader issues
Cherry-pick client compile fix
Merge PhysicsLayerRevamp -> save239
Fixed floating barge pieces at harbor_2
Merge from ferry_terminal
Hooked up the new forward throttle effect on Rowboat as well
Made RHIB a little better at turning
Set up the new RHIB forward travel splash effect
Cherry picked
83772 => Fixed some shaders not receiving deferred decals
Fixed projectile water penetration on ocean
Merge PhysicsLayerRevamp -> save239
merge from ferry_terminal
merge from ferry_terminal
merge from ferry_terminal