branchrust_reboot/main/save239cancel
347 Commits over 30 Days - 0.48cph!
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
Fix helmet fix applied in
83901 not working on second helmet variant
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc)
-1 = Normal gameplay
0 = Bottom of the ocean
1 = Surface conditions
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
Fixed ServerProjectile NRE when hitting water
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
Projectile fixes (things I broke in 83834)
add randomization to diver suit
Cherry picked
83847 => Fixed Lake and Swamp shading and refraction
Cherry picked
83841 => Fixed water mask
Cherry picked
83836 => Shader compile error fix
Fixed GamePhysics queries not handling WaterCollision triggers
Fixed several underwater projectile issues (speargun)
Cherry picked:
83782 Fixed bug breaking cloth fuzz and parallax mapping
83793 Additional fix for bug fuzz and parallax
83830 Fixed spray can free paint decals
83831 Fixed decal layer masking to always default layer1 for default/legacy shaders
83832 Fixed Rustige eggs shader issues
Cherry-pick client compile fix
Merge PhysicsLayerRevamp -> save239
Fixed floating barge pieces at harbor_2
Merge from ferry_terminal
Hooked up the new forward throttle effect on Rowboat as well
Made RHIB a little better at turning
Set up the new RHIB forward travel splash effect
Cherry picked
83772 => Fixed some shaders not receiving deferred decals
Fixed projectile water penetration on ocean
Merge PhysicsLayerRevamp -> save239
merge from ferry_terminal
merge from ferry_terminal
merge from ferry_terminal