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347 Commits over 30 Days - 0.48cph!

11 Months Ago
Fixed underwater rain again.
11 Months Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
11 Months Ago
Water explosion effects for all rocket types
11 Months Ago
Network++
11 Months Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
11 Months Ago
Added subway maps to various underground tunnels and platform stops
11 Months Ago
Fixed computer station deploy issues
11 Months Ago
Additional deployables on tugboat: chippy arcade, photoframes
11 Months Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
11 Months Ago
added subway map to FT
11 Months Ago
subway maps models and textures + prefabs
11 Months Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
11 Months Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
11 Months Ago
Merge from main
11 Months Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
11 Months Ago
WaterSystem server compile fix
11 Months Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
11 Months Ago
Toned down player preview lighting brightness
11 Months Ago
Fixed gaps under tugboat doors
11 Months Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
11 Months Ago
More accurate comment
11 Months Ago
Fixed server-side projectiles not damaging tugboat
11 Months Ago
diver pickaxe sounds
11 Months Ago
diver torch sounds
11 Months Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
11 Months Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
11 Months Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
11 Months Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
11 Months Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
11 Months Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
11 Months Ago
Added tugboat gibs, although gib behaviour is currently insane
11 Months Ago
Matched sonar blip colour to sonar sweep colour
11 Months Ago
Reinstated changes from 84010 and 84019
11 Months Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
11 Months Ago
Tugboat gibs mesh
11 Months Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
11 Months Ago
Compile fix
11 Months Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
11 Months Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
11 Months Ago
Water droplet material is underwater masked.
11 Months Ago
Added water masking to Glass/GlassTransparent shader
11 Months Ago
Fix for submarine windows missing underwater effect
11 Months Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
11 Months Ago
Fixed tugboat radar flickering
11 Months Ago
Water drink prompt tweaks
11 Months Ago
Fixed snowing underwater.
11 Months Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
11 Months Ago
Fixed moonpool water issues
11 Months Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
11 Months Ago
network++