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347 Commits over 30 Days - 0.48cph!

1 Year Ago
Fixed underwater rain again.
1 Year Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
1 Year Ago
Water explosion effects for all rocket types
1 Year Ago
Network++
1 Year Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
1 Year Ago
Added subway maps to various underground tunnels and platform stops
1 Year Ago
Fixed computer station deploy issues
1 Year Ago
Additional deployables on tugboat: chippy arcade, photoframes
1 Year Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
1 Year Ago
added subway map to FT
1 Year Ago
subway maps models and textures + prefabs
1 Year Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
1 Year Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
1 Year Ago
Merge from main
1 Year Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
1 Year Ago
WaterSystem server compile fix
1 Year Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
1 Year Ago
Toned down player preview lighting brightness
1 Year Ago
Fixed gaps under tugboat doors
1 Year Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
1 Year Ago
More accurate comment
1 Year Ago
Fixed server-side projectiles not damaging tugboat
1 Year Ago
diver pickaxe sounds
1 Year Ago
diver torch sounds
1 Year Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
1 Year Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
1 Year Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
1 Year Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
1 Year Ago
Added tugboat gibs, although gib behaviour is currently insane
1 Year Ago
Matched sonar blip colour to sonar sweep colour
1 Year Ago
Reinstated changes from 84010 and 84019
1 Year Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
1 Year Ago
Tugboat gibs mesh
1 Year Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
1 Year Ago
Compile fix
1 Year Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
1 Year Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
1 Year Ago
Water droplet material is underwater masked.
1 Year Ago
Added water masking to Glass/GlassTransparent shader
1 Year Ago
Fix for submarine windows missing underwater effect
1 Year Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
1 Year Ago
Fixed tugboat radar flickering
1 Year Ago
Water drink prompt tweaks
1 Year Ago
Fixed snowing underwater.
1 Year Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
1 Year Ago
Fixed moonpool water issues
1 Year Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
1 Year Ago
network++