branchrust_reboot/main/save239cancel
337 Commits over 30 Days - 0.47cph!
subway maps models and textures + prefabs
Undoing "Autoturret is powered when its parent has engine on" to be safe
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
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Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
WaterSystem server compile fix
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through)
Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
Toned down player preview lighting brightness
Fixed gaps under tugboat doors
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
Fixed server-side projectiles not damaging tugboat
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
Cherry pick
84023 (switch to BurstClothHitboxCollision)
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component)
Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
Added tugboat gibs, although gib behaviour is currently insane
Matched sonar blip colour to sonar sweep colour
Merge Tugboat -> save239. Had to stomp
84010 and
84019 temporarily - will restore them in a moment.
Fixed previous udnerwater "fog" fix not applying for submarine windows
Fixed underwater view distance adjustments via WaterOverlay not doing anything
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
Water droplet material is underwater masked.
Added water masking to Glass/GlassTransparent shader
Fix for submarine windows missing underwater effect
Fixed NREs on concrete hatchet and pickaxe viewmodels
Fixed tugboat radar flickering
Water drink prompt tweaks
Fixed snowing underwater.
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality)
Fixed fallback normals not being applied to lakes / swamps
Fixed moonpool water issues
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
terrain heightmap regression (add to heightmap scripts)
Cherry picked
83990 => Fixed minicopter fuel gauge shader much more opaque now
disabled burst cloth on vm diver ak
Fixed being unable to place wooden ladder on cargo ship
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version)
Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
Fixed nested child deployables on tugboat
DecayEntity fix on tugboat deployables
StabilityEntity tweak on tugboat deployables