branchrust_reboot/main/save239cancel

337 Commits over 30 Days - 0.47cph!

3 Years Ago
GroundWatch fix on tugboat deployables
3 Years Ago
ferry terminal S2P
3 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
3 Years Ago
bunker rooms S2P
3 Years Ago
merge from caves_lighting_fix
3 Years Ago
merge from flashlight tweaks
3 Years Ago
updated wall lights prefabs used in underground train tunnels
3 Years Ago
ferry terminal S2P
3 Years Ago
clamping fishing net textures
3 Years Ago
fixed animation type on type2 rope ladders
3 Years Ago
fixed wood paneling material in terminal after a merge broke it
3 Years Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
3 Years Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
3 Years Ago
Protobuf generation, fixes
3 Years Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
3 Years Ago
Merge from save239/voicemail
3 Years Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
3 Years Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
3 Years Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
3 Years Ago
Cargo ship environment volume layer fix
3 Years Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
3 Years Ago
Added environment volume to sewer branch (water physics issues)
3 Years Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
3 Years Ago
CodeGen
3 Years Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
3 Years Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
3 Years Ago
Compile fix
3 Years Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
3 Years Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
3 Years Ago
Fixed being unable to place doors on tugboat
3 Years Ago
Actually allow deployment of autoturret on tugboat
3 Years Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
3 Years Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
3 Years Ago
Fixed LODComponent.ToggleDynamic issues
3 Years Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
3 Years Ago
Tweaked player_preview shadow bias values
3 Years Ago
Correctly mark all LODComponent as dynamic on parented entities
3 Years Ago
Cherry picked 83914 => Fixed shadow shader issue
3 Years Ago
Fixed above ground pool broken shader
3 Years Ago
Reapply missing animator changes for torch extinguish/ignite animations
3 Years Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
3 Years Ago
ferry terminal loot pass
3 Years Ago
Fix helmet fix applied in 83901 not working on second helmet variant
3 Years Ago
Reapply 83883 manually
3 Years Ago
Subtract 83898
3 Years Ago
Merge from diversuit
3 Years Ago
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc) -1 = Normal gameplay 0 = Bottom of the ocean 1 = Surface conditions
3 Years Ago
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
3 Years Ago
merge from main
3 Years Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work