branchrust_reboot/main/save239cancel

347 Commits over 30 Days - 0.48cph!

11 Months Ago
terrain heightmap regression (add to heightmap scripts)
11 Months Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now
11 Months Ago
disabled burst cloth on vm diver ak
11 Months Ago
Fixed being unable to place wooden ladder on cargo ship
11 Months Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
11 Months Ago
ferry terminal S2P
11 Months Ago
road node adjustment
11 Months Ago
Fixed nested child deployables on tugboat
11 Months Ago
DecayEntity fix on tugboat deployables
11 Months Ago
StabilityEntity tweak on tugboat deployables
11 Months Ago
GroundWatch fix on tugboat deployables
11 Months Ago
ferry terminal S2P
11 Months Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
11 Months Ago
bunker rooms S2P
11 Months Ago
merge from caves_lighting_fix
11 Months Ago
merge from flashlight tweaks
11 Months Ago
updated wall lights prefabs used in underground train tunnels
11 Months Ago
ferry terminal S2P
11 Months Ago
clamping fishing net textures
11 Months Ago
fixed animation type on type2 rope ladders
11 Months Ago
fixed wood paneling material in terminal after a merge broke it
11 Months Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
11 Months Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
11 Months Ago
Protobuf generation, fixes
11 Months Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
11 Months Ago
Merge from save239/voicemail
11 Months Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
11 Months Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
11 Months Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
11 Months Ago
Cargo ship environment volume layer fix
11 Months Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
11 Months Ago
Added environment volume to sewer branch (water physics issues)
11 Months Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
11 Months Ago
CodeGen
11 Months Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
11 Months Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
11 Months Ago
Compile fix
11 Months Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
11 Months Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
11 Months Ago
Fixed being unable to place doors on tugboat
11 Months Ago
Actually allow deployment of autoturret on tugboat
11 Months Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
11 Months Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
11 Months Ago
Fixed LODComponent.ToggleDynamic issues
11 Months Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
11 Months Ago
Tweaked player_preview shadow bias values
11 Months Ago
Correctly mark all LODComponent as dynamic on parented entities
11 Months Ago
Cherry picked 83914 => Fixed shadow shader issue
11 Months Ago
Fixed above ground pool broken shader
11 Months Ago
Reapply missing animator changes for torch extinguish/ignite animations