branchrust_reboot/main/save239cancel

347 Commits over 30 Days - 0.48cph!

1 Year Ago
terrain heightmap regression (add to heightmap scripts)
1 Year Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now
1 Year Ago
disabled burst cloth on vm diver ak
1 Year Ago
Fixed being unable to place wooden ladder on cargo ship
1 Year Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
1 Year Ago
ferry terminal S2P
1 Year Ago
road node adjustment
1 Year Ago
Fixed nested child deployables on tugboat
1 Year Ago
DecayEntity fix on tugboat deployables
1 Year Ago
StabilityEntity tweak on tugboat deployables
1 Year Ago
GroundWatch fix on tugboat deployables
1 Year Ago
ferry terminal S2P
1 Year Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
1 Year Ago
bunker rooms S2P
1 Year Ago
merge from caves_lighting_fix
1 Year Ago
merge from flashlight tweaks
1 Year Ago
updated wall lights prefabs used in underground train tunnels
1 Year Ago
ferry terminal S2P
1 Year Ago
clamping fishing net textures
1 Year Ago
fixed animation type on type2 rope ladders
1 Year Ago
fixed wood paneling material in terminal after a merge broke it
1 Year Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
1 Year Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
1 Year Ago
Protobuf generation, fixes
1 Year Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
1 Year Ago
Merge from save239/voicemail
1 Year Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
1 Year Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
1 Year Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
1 Year Ago
Cargo ship environment volume layer fix
1 Year Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
1 Year Ago
Added environment volume to sewer branch (water physics issues)
1 Year Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
1 Year Ago
CodeGen
1 Year Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
1 Year Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
1 Year Ago
Compile fix
1 Year Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
1 Year Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
1 Year Ago
Fixed being unable to place doors on tugboat
1 Year Ago
Actually allow deployment of autoturret on tugboat
1 Year Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
1 Year Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
1 Year Ago
Fixed LODComponent.ToggleDynamic issues
1 Year Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
1 Year Ago
Tweaked player_preview shadow bias values
1 Year Ago
Correctly mark all LODComponent as dynamic on parented entities
1 Year Ago
Cherry picked 83914 => Fixed shadow shader issue
1 Year Ago
Fixed above ground pool broken shader
1 Year Ago
Reapply missing animator changes for torch extinguish/ignite animations