branchrust_reboot/main/skeleton optimizationscancel
228 Commits over 122 Days - 0.08cph!
Fixes for morphcache issues
Deforming the correct parts
Adjusted LOD ranges to old values.
Merge in the main_merge branch
Fixed mismatch between hair types.
Removed allocations in SkeletonSkin. Tidied Morphcache for optimisations.
Fixed horse ragdoll not displaying armour properly
Animal skeletons / ragdoll setup
Censorship options on prefabs
Bits of cleanup, workshop setup
Support for BoneRetarget components.
Fixed error spam on ragdoll
Bit of tidy up, caching some hair stuff on wearable.
Removing shadow setting, RendererInfo resets it.
Fixed renderer resetting and skin issue
Properly killing LODGroup
Wrong material set on skin variant
Skin material replacements
Fixed LODGroups not getting cleaned up
Replacement materials set