branchrust_reboot/main/skeleton optimizationscancel
228 Commits over 122 Days - 0.08cph!
set up all make skin and variants
Fixed ragdoll prefab references
Fixed issue when shuffling player seed.
Fixed issue with follow bone
Fixed hair parts sometimes not getting removed.
Fixes for morphcache issues
Deforming the correct parts
Adjusted LOD ranges to old values.
Merge in the main_merge branch
Fixed mismatch between hair types.
Removed allocations in SkeletonSkin. Tidied Morphcache for optimisations.
Fixed horse ragdoll not displaying armour properly
Animal skeletons / ragdoll setup
Censorship options on prefabs
Bits of cleanup, workshop setup