branchrust_reboot/main/skeleton optimizationscancel
228 Commits over 122 Days - 0.08cph!
Support for BoneRetarget components.
Fixed error spam on ragdoll
Bit of tidy up, caching some hair stuff on wearable.
Removing shadow setting, RendererInfo resets it.
Fixed renderer resetting and skin issue
Properly killing LODGroup
Wrong material set on skin variant
Skin material replacements
Fixed LODGroups not getting cleaned up
Replacement materials set
Skin material replacement setup
material fixes, skin stuff
Skin replacement cleanup, code cleanup
Tidied up skin models, removed some un needed stuff
All hair prefabs are set up and references set.
Setting up hair prefabs. Deleted some redundant folders.
Set references to variants
Generated female prefab variants
Remaining components are set up
All materials set up in female clothing variants
Setting up female mesh replacement alternative
Spawning prefabs directly from the skin set rather than using mesh replacements
Setup all relevant skin prefabs and skin sets
Generated prefabs for skin variations
All facial detail skins converted
set up all make skin and variants
Set up all skin models to be consistent with the rest of the skeleton skins.
Mesh replacement conversion
Working on converting mesh replacement system to new system.
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.