branchrust_reboot/main/skeleton optimizationscancel
228 Commits over 122 Days - 0.08cph!
All facial detail skins converted
All facial detail skins converted
All facial detail skins converted
set up all make skin and variants
set up all make skin and variants
set up all make skin and variants
Set up all skin models to be consistent with the rest of the skeleton skins.
Set up all skin models to be consistent with the rest of the skeleton skins.
Mesh replacement conversion
Mesh replacement conversion
Working on converting mesh replacement system to new system.
Working on converting mesh replacement system to new system.
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
Fix error when adding skinnedmeshcolliders
Fix error when adding skinnedmeshcolliders
Caching stuff on wearables.
Caching stuff on wearables.
Skins attaching to skeleton +LOD setup
Skins attaching to skeleton +LOD setup
Lots of stuff is now cached on each wearable in pre process.
Lots of stuff is now cached on each wearable in pre process.
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.