branchrust_reboot/main/skeleton optimizationscancel

228 Commits over 122 Days - 0.08cph!

6 Years Ago
Fixed ragdoll references
6 Years Ago
Merge from main
6 Years Ago
Skin is now correct
6 Years Ago
Fixed player preview
6 Years Ago
subtract
6 Years Ago
Moved binding call.
6 Years Ago
Fix error when adding skinnedmeshcolliders
6 Years Ago
merge from main
6 Years Ago
Caching stuff on wearables.
6 Years Ago
Skins attaching to skeleton +LOD setup
6 Years Ago
Lots of stuff is now cached on each wearable in pre process.
6 Years Ago
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
6 Years Ago
Merge from main
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
6 Years Ago
Added a label to all wearables to find them easier
6 Years Ago
Setting up all wearables to use the skeleton system.
6 Years Ago
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
6 Years Ago
BoneRetargets are moved out of rigs.
6 Years Ago
Added a tool to check for extra elements added to bones in clothing.
6 Years Ago
Utility to convert all wearables to the new SkeletonSkin format...
6 Years Ago
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
6 Years Ago
Caching some components on the ragdoll prefab.
6 Years Ago
ragdoll bone copy
6 Years Ago
Set up skeleton stuff on Wolf to test with
6 Years Ago
Updated Facepunch.Skeleton