branchrust_reboot/main/spatially_aware_gentlemen_clubcancel

54 Commits over 30 Days - 0.08cph!

11 Months Ago
Codegen
11 Months Ago
S2P all
11 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
11 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
11 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
11 Months Ago
merge from main
11 Months Ago
Changed the default value for the graphics.spatiallyawareenvironmentvolumes convar to true
11 Months Ago
fixed blocker by train car in mil tunnels slope
11 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
11 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
11 Months Ago
merge from main
11 Months Ago
caves S2P
11 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
11 Months Ago
merge from main
12 Months Ago
water treatment plant scene tweaks to sewers openings S2P
12 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
12 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
12 Months Ago
converted radtown monument buildings, radtown s2p
12 Months Ago
level edits to powerplant, mainly sewer exits - s2p
12 Months Ago
small oilrig converted
12 Months Ago
large oilrig converted
12 Months Ago
NMS updates and S2P
12 Months Ago
converted nuclear missile silo rooms
12 Months Ago
mil tunnels scene update
12 Months Ago
military tunnels segments
12 Months Ago
merge from jungle update
12 Months Ago
LS updates and S2P
12 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
12 Months Ago
reverted a sewer exit env volume override in compound scene
12 Months Ago
excavator scene2prefab
12 Months Ago
converted env volumes of the excavator
12 Months Ago
converted wooden buildings and dredge used in bandit town monument
12 Months Ago
converted wooden buildings used in stables and fishing village monuments
12 Months Ago
converted airfield hangars
12 Months Ago
office building and industrial buildings converted, including prefab variants
12 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
12 Months Ago
converted mining warehouse
12 Months Ago
converted lighthouse
12 Months Ago
converted supermarket + some material tweaks on glass
12 Months Ago
converted gas station monument
12 Months Ago
merge from jungle update
12 Months Ago
merge from main
12 Months Ago
cave scene tweaks for cave openings (overrides)
12 Months Ago
adjustments to some cave pieces that didn't get full coverage
12 Months Ago
bunkers room dressing save
12 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
12 Months Ago
converted cave pieces - cave scenes require S2P to update
12 Months Ago
ferry terminal
12 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
12 Months Ago
merge from 118111