branchrust_reboot/main/static_groupcancel

174 Commits over 760 Days - 0.01cph!

2 Years Ago
Merge from main
2 Years Ago
Build fix
2 Years Ago
FIxed build/client/server errors Better selection of meshes to bake when a renderer has a mesh in each state (ie. permanently visible) Cull some debris in gas station Add a root HLOD to gas station and large oil for testing Disable flare renderers if their intensity is at 0
2 Years Ago
Added an option to automatically assign a root HLOD to S2P, good for smaller monuments that can easily bake down into a single mesh (supermarket, gas station, warehouse, etc) S2P now updates and bakes all child HLODs when building prefabs (for when we want to break a monument into multiple HLODs)
2 Years Ago
Fixed offset prefab causing offset baked proxy meshes First pass on a HLODBounds component that grabs all renderers in it's bounds and creates a dedicated HLOD mesh
2 Years Ago
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
2 Years Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
2 Years Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
2 Years Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
2 Years Ago
Fixed offset prefab causing offset baked proxy meshes
2 Years Ago
Hack around enough errors to get supermarket building static tile mesh
2 Years Ago
Package manifest fix
2 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Optimized StaticGroup Transformation
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed reference not getting assigned in baker output.
4 Years Ago
Updated file loading routines.
4 Years Ago
Deleted a load of now unused utils etc. Some light refactoring.
4 Years Ago
More s2p integration
4 Years Ago
StaticGroups can now be saved and read from bytes.
4 Years Ago
Fixed some baking issues + hooking into S2P
4 Years Ago
Refactored group manifest
4 Years Ago
Added some utils to locate renderers in monuments that have no LOD component attached.
4 Years Ago
Baking tests
4 Years Ago
Merge from main
4 Years Ago
Making sure that renderers are not enabled until the entire group is fully loaded in. Some benchmarking stuff...
4 Years Ago
Bug fixes and building tests
4 Years Ago
Merge from main
4 Years Ago
Benchmarking to test differences between legacy
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Tidy up, deleted mess from culling experiments
4 Years Ago
Bugfixes with group load / unload
4 Years Ago
Fixed bug with group removal, built upon test to load / unload groups.
4 Years Ago
Async removal
4 Years Ago
Setting up test to do async add / remove
4 Years Ago
Optimized group transform, group add
4 Years Ago
First version of async group loading
4 Years Ago
Merge from main
4 Years Ago
Testing a range of different culling methods (messy)
4 Years Ago
Trimmed down InstanceData, more tidying.
4 Years Ago
More refactor / renaming
4 Years Ago
Deleted old code, renaming...
4 Years Ago
Bug fixes and refactored some of the conversion routines
4 Years Ago
Moved most of the group removal process into a job
4 Years Ago
Optimized group add routine
4 Years Ago
Testing out improved??? way of creating and storing group definitions
4 Years Ago
Removed old culling jobs