branchrust_reboot/main/store-uicancel

188 Commits over 60 Days - 0.13cph!

9 Months Ago
Set up skin scripts properly for things like roadsign gloves
9 Months Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
9 Months Ago
Fixed rug skins not showing up
9 Months Ago
Fixed more issues with skins not loading or loading incorrectly
9 Months Ago
Fix most skin viewing being broken
9 Months Ago
Sunlight direction fix
9 Months Ago
Clear rendertexture assignment when SkinViewer is destroyed
9 Months Ago
Don't strip animator on the Hazmat preview suits
9 Months Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
9 Months Ago
Set up prefabs with animations for all the hazmat suit skins on the store
9 Months Ago
Fixed skins getting cut off in non-square views
9 Months Ago
Minor texture edit
9 Months Ago
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9 Months Ago
Merge Main -> store-ui
9 Months Ago
Close item store takeover screen when esc is pressed
9 Months Ago
Rough impl of hovering limited store items for a 3D skin view
9 Months Ago
Forgot the actual script
9 Months Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
9 Months Ago
Merge MultiSkinViewer -> store-ui
9 Months Ago
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
9 Months Ago
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
9 Months Ago
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
10 Months Ago
Added outline to the Skin Viewer 3D views
10 Months Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
10 Months Ago
Server compile fix
10 Months Ago
Another autospin fix
10 Months Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
10 Months Ago
Allow disabling interaction
10 Months Ago
Remove skybox from test scene
10 Months Ago
Fixed some skins still not loading in the skin viewer test scene
10 Months Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
10 Months Ago
Tweak anims
10 Months Ago
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
10 Months Ago
Fade in/out menu background overrides
10 Months Ago
Prefab Backgrounds and adding clickable item onto nomad
10 Months Ago
All Prefabs, prefabbed, animated, linked and styled
10 Months Ago
Fix screen prefabs being disabled when testing them in play mode
10 Months Ago
Lets try that again
10 Months Ago
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
10 Months Ago
Misc item all prefabed and animated
10 Months Ago
Fix being unable to open the takeover pages for things that were already purchased Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
10 Months Ago
page footer prefab
10 Months Ago
Move coconut underwear screen back to its proper folder
10 Months Ago
Setting up prefabs for view so page transition works
10 Months Ago
Set up Coconut Underwear page transitions and prefabs
10 Months Ago
Re-add the reveal animation for one prefab
10 Months Ago
Fix headers, fix scaling text
10 Months Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
10 Months Ago
Support reveal animations for the pack screens
10 Months Ago
Update Facepunch.Flexbox again