branchrust_reboot/main/store-uicancel

188 Commits over 60 Days - 0.13cph!

1 Year Ago
Set up skin scripts properly for things like roadsign gloves
1 Year Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
1 Year Ago
Fixed rug skins not showing up
1 Year Ago
Fixed more issues with skins not loading or loading incorrectly
1 Year Ago
Fix most skin viewing being broken
1 Year Ago
Sunlight direction fix
1 Year Ago
Clear rendertexture assignment when SkinViewer is destroyed
1 Year Ago
Don't strip animator on the Hazmat preview suits
1 Year Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
1 Year Ago
Set up prefabs with animations for all the hazmat suit skins on the store
1 Year Ago
Fixed skins getting cut off in non-square views
1 Year Ago
Minor texture edit
1 Year Ago
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1 Year Ago
Merge Main -> store-ui
1 Year Ago
Close item store takeover screen when esc is pressed
1 Year Ago
Rough impl of hovering limited store items for a 3D skin view
1 Year Ago
Forgot the actual script
1 Year Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
1 Year Ago
Merge MultiSkinViewer -> store-ui
1 Year Ago
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
1 Year Ago
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
1 Year Ago
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
2 Years Ago
Added outline to the Skin Viewer 3D views
2 Years Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
2 Years Ago
Server compile fix
2 Years Ago
Another autospin fix
2 Years Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
2 Years Ago
Allow disabling interaction
2 Years Ago
Remove skybox from test scene
2 Years Ago
Fixed some skins still not loading in the skin viewer test scene
2 Years Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
2 Years Ago
Tweak anims
2 Years Ago
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
2 Years Ago
Fade in/out menu background overrides
2 Years Ago
Prefab Backgrounds and adding clickable item onto nomad
2 Years Ago
All Prefabs, prefabbed, animated, linked and styled
2 Years Ago
Fix screen prefabs being disabled when testing them in play mode
2 Years Ago
Lets try that again
2 Years Ago
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
2 Years Ago
Misc item all prefabed and animated
2 Years Ago
Fix being unable to open the takeover pages for things that were already purchased Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
2 Years Ago
page footer prefab
2 Years Ago
Move coconut underwear screen back to its proper folder
2 Years Ago
Setting up prefabs for view so page transition works
2 Years Ago
Set up Coconut Underwear page transitions and prefabs
2 Years Ago
Re-add the reveal animation for one prefab
2 Years Ago
Fix headers, fix scaling text
2 Years Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
2 Years Ago
Support reveal animations for the pack screens
2 Years Ago
Update Facepunch.Flexbox again