branchrust_reboot/main/train_tunnels_new_contentcancel

31 Commits over 31 Days - 0.04cph!

3 Years Ago
Added missing bench collision to stairwell_bottom_360
3 Years Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
3 Years Ago
Final art for the bottom stairwell 360 pieces, dressing
3 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
3 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
3 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
3 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
3 Years Ago
Updating dungeon grid test scene
3 Years Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
3 Years Ago
Merge from 360_stairwell
3 Years Ago
Merge from main
3 Years Ago
flow fixes
3 Years Ago
countryside bunker entrance - 3 extra dressing variations
3 Years Ago
fixed cctv and computer station offset
3 Years Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
3 Years Ago
Bunker hatch rig / controller
3 Years Ago
manifest
3 Years Ago
Bunker hatch animations and door prefab setup
3 Years Ago
Updated bunker hatch textures with some polish
3 Years Ago
Bunker hatch model/textures/colliders
3 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
3 Years Ago
countryside bunker entrance final art - models and prefabs
3 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
3 Years Ago
Moved train signal lights to the other side
3 Years Ago
Mirrored train_signal_lights_a
3 Years Ago
Added train signals to some tunnel prefabs for testing
3 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
countryside bunker entrance WIP art and dressing setup
4 Years Ago
greybox meshes for countryside bunker entrance
4 Years Ago
Greybox pieces for experimental 180+ degree stairwell