branchrust_reboot/main/train_tunnels_new_contentcancel

31 Commits over 31 Days - 0.04cph!

5 Months Ago
Added missing bench collision to stairwell_bottom_360
5 Months Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
5 Months Ago
Final art for the bottom stairwell 360 pieces, dressing
5 Months Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
5 Months Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
5 Months Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
5 Months Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
5 Months Ago
Updating dungeon grid test scene
5 Months Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
5 Months Ago
Merge from 360_stairwell
5 Months Ago
Merge from main
5 Months Ago
flow fixes
5 Months Ago
countryside bunker entrance - 3 extra dressing variations
5 Months Ago
fixed cctv and computer station offset
5 Months Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
5 Months Ago
Bunker hatch rig / controller
5 Months Ago
manifest
5 Months Ago
Bunker hatch animations and door prefab setup
5 Months Ago
Updated bunker hatch textures with some polish
5 Months Ago
Bunker hatch model/textures/colliders
5 Months Ago
Lowered density of train signal lights Added signal lights to tjunctions
5 Months Ago
countryside bunker entrance final art - models and prefabs
5 Months Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
5 Months Ago
Moved train signal lights to the other side
5 Months Ago
Mirrored train_signal_lights_a
5 Months Ago
Added train signals to some tunnel prefabs for testing
5 Months Ago
Train signal lights / meshes, textures, colliders and prefabs
5 Months Ago
countryside bunker entrance WIP art and dressing setup
6 Months Ago
greybox meshes for countryside bunker entrance
6 Months Ago
Greybox pieces for experimental 180+ degree stairwell