branchrust_reboot/main/tree_revampcancel
103 Commits over 121 Days - 0.04cph!
Birch trees models/LODs/Prefabs wip
Birch trees imposters setup and files
Birch colliders, population prefabs, tundra variation
Collider capsule radii update, tighter collision meshes
Fixed core/foliage tinting to match rust/foliage
temperate birch tweaks
halved textures size
Oak trees / meshes / textures / LOD's / prefabs
Oak prefab tweaks / textures polish / rebaked billboards
Large trees spawn population
Removed old dead maple tree
Switched birch tree render lod scripts to tree lod
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
Pine snow_a tweaked vertex color for testing
Added temp_field_large spawn population to procedural maps
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
American beech LODS/ prefabs and billboards
Added beech tree colliders / added beech tree autospawn prefabs
Beech trees / Removed blue channel from vertex color
Updated grass material defaults
Snow pines / removed green vertex color from trunks
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Added windx manager global scale controls for testing; editor-only
Pines / fixed vertex colour issues / tweaked material wind settings
Douglas firs / tweaked vertex colour / tweaked wind material settings
Brich trees material wind settings
Oak trees wind material settings
Beech tree wind material settings
Fixed vertex colour on dead beech trees
Added dir adherence control over height blend
Lowered maximum globals 2-2 on wind prefab
Updated shadergui for rust/std shaders and copy/paste for core set
Polished beech tree textures and models
Tweaked a few vegetation material wind params for too much distortion or not enough motion
Fixed icesheet decal movement