branchrust_reboot/main/tree_revampcancel
103 Commits over 121 Days - 0.04cph!
Birch trees models/LODs/Prefabs wip
Birch trees textures and material
Disabled warnaserror on this branch
Spicebush prefab settings
Spicebush tweaks / roughness map / prefab settings
Willow bush / prefab and texture tweaks
Spicebush / textures, prefabs, meshes and billboards
Willow bushes / tweaks, prefab setup and autospawn
Willow bushes / meshes, textures, LOD's and billboards
Fixed imposter shader cylindrical billboarding
Added custom mesh per imposter asset
Deprecated imposter instanced properties
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
Fixed imposter normals baking
Fixed remaining quad sizing and pivot issues
Switched core/foliage to roughness (sorry)
Clean up and interface work
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
New trees / improved douglas firs snow variants / adjusted LOD distances
New trees / polish / prefab settings / LOD distances / snow variants
First pass single frame imposter runtime and tools
Douglas Fir snow variants
Pine trees / better snow textures
Reflective normal flip for foliage two-sided lighting
Pine trees snow biome variants
Adjusted mipmap coverage to improve tree density at long distances
Pine trees LOD polish and settings
Pine tree LOD polish and settings
Douglas Fir LOD polish and settings
Fixed foliage tinting randomization
Pine trees mesh and texture polish
Added base+biome tinting to core/foliage
Added copy/paste buttons to all core shader inspectors
Finished pine trees LOD0 / added prefabs
Cherry picked all shader changes from main
Douglas fir update / Added pine trees
Douglas fir / custom vertex normal / vertex AO
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
Added vertex occlusion (vaalpha) control to core/foliage