branchrust_reboot/main/vcloudscancel

57 Commits over 181 Days - 0.01cph!

7 Months Ago
performance tweaks, block sun by clouds in reflection probe
7 Months Ago
projection madness
7 Months Ago
fix reversed noise channel order
7 Months Ago
merge from main
7 Months Ago
revert accidental change
7 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
7 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
7 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
7 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
fix issue when reloading script in editor, remove old component properties
8 Months Ago
merge from main
8 Months Ago
merge from main
9 Months Ago
remove/disable unused stuff
9 Months Ago
merge from main
9 Months Ago
reset weather update sequences when enabling clouds
9 Months Ago
merge from main
9 Months Ago
more changes
9 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
9 Months Ago
revert cirrus ms
9 Months Ago
merge from main
9 Months Ago
adjustments, fix server compile errors
9 Months Ago
default config updates, slight clean up
9 Months Ago
fix BicubicFetch for non-square textures
9 Months Ago
resolution scaling with quality level, tweak quality level step counts
9 Months Ago
fix cirrus fog, try to improve weather transition lerping
10 Months Ago
adjustments, clean up
10 Months Ago
Profiles
10 Months Ago
horizon angle fog
10 Months Ago
fog adjustment, remove commented out stuff
10 Months Ago
fixed tiling of weather map
10 Months Ago
merge from main
10 Months Ago
fix cloud shadow map with new ground radius
10 Months Ago
More profile WIP.
10 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
10 Months Ago
Cloud configuration
10 Months Ago
missed this
10 Months Ago
add some configs
10 Months Ago
remove unused textures, fix moon lighting transition
10 Months Ago
use configured step count again
10 Months Ago
add back option/convar removed during merge
10 Months Ago
Merge from main
10 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
10 Months Ago
merge from main
10 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
11 Months Ago
merge from main
11 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
11 Months Ago
saving work
12 Months Ago
merge from main
12 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments