branchrust_reboot/main/vinescancel

84 Commits over 182 Days - 0.02cph!

10 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
10 Months Ago
Merge from main
11 Months Ago
Spawn vines dynamically
11 Months Ago
Vines now find destinations at server start (like ziplines)
11 Months Ago
Test scene, greybox gameplay prefab setup
11 Months Ago
Manifest
11 Months Ago
Merge from main
11 Months Ago
main -> vines
12 Months Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
1 Year Ago
main -> vines
1 Year Ago
Updated vine tree greybox
1 Year Ago
Kapok tree greybox and swinging vine greybox
1 Year Ago
main -> vines
1 Year Ago
main -> vines
1 Year Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
1 Year Ago
Initial work to render a line
1 Year Ago
Dispose of line renderer on destroy
1 Year Ago
- Vine object - Prefab setup
1 Year Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
1 Year Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
1 Year Ago
Change mountable so the player doesnt insta die on dismount
1 Year Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
1 Year Ago
main -> vines
1 Year Ago
Auto dismount player at the end of sampling (just use distance for now)
1 Year Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
1 Year Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
1 Year Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
1 Year Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
1 Year Ago
Change input to jump only
1 Year Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
1 Year Ago
Partial modifier and RPC build
1 Year Ago
- Scene updates - Prefab properties populated - Manifest
1 Year Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
1 Year Ago
Initial scene setup