branchrust_reboot/main/vinescancel

84 Commits over 182 Days - 0.02cph!

1 Year Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
Merge from main
1 Year Ago
Spawn vines dynamically
1 Year Ago
Vines now find destinations at server start (like ziplines)
1 Year Ago
Test scene, greybox gameplay prefab setup
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
main -> vines
1 Year Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
1 Year Ago
main -> vines
1 Year Ago
Updated vine tree greybox
1 Year Ago
Kapok tree greybox and swinging vine greybox
1 Year Ago
main -> vines
1 Year Ago
main -> vines
1 Year Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
1 Year Ago
Initial work to render a line
1 Year Ago
Dispose of line renderer on destroy
1 Year Ago
- Vine object - Prefab setup
1 Year Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
1 Year Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
1 Year Ago
Change mountable so the player doesnt insta die on dismount
1 Year Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
1 Year Ago
main -> vines
1 Year Ago
Auto dismount player at the end of sampling (just use distance for now)
1 Year Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
1 Year Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
1 Year Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
1 Year Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
1 Year Ago
Change input to jump only
1 Year Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
1 Year Ago
Partial modifier and RPC build
1 Year Ago
- Scene updates - Prefab properties populated - Manifest
1 Year Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
1 Year Ago
Initial scene setup