branchrust_reboot/main/voiceprops/dlccancel

412 Commits over 304 Days - 0.06cph!

1 Year Ago
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
1 Year Ago
Merge from main
1 Year Ago
Radio list typo
1 Year Ago
Merge from main
1 Year Ago
Added another station
1 Year Ago
Merge from voiceprops/dlc/playersave
1 Year Ago
Can no longer pick up boom boxes in another player's TC auth
1 Year Ago
Fixed a case where connected speakers would play audio even if they weren't powered NRE fix
1 Year Ago
Merge from boomboxsync
1 Year Ago
Add a few radio stations
1 Year Ago
Don't decay the deployed boom box while it plays audio
1 Year Ago
Matched audio output settings on thrown cassette recorder with held cassette recorder Fixed thrown cassette recorder that is already playing not playing audio when entering network range
1 Year Ago
Merge from main
1 Year Ago
Cancel a gesture if a player changes equipped item
1 Year Ago
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI Added a button to copy the current phone's number into the clipboard
1 Year Ago
Radio list changes
1 Year Ago
Merge from main
1 Year Ago
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity Fixed sensitivity setting being calculated incorrectly on the disco floor Standardised sensitivity between both disco floor variants
1 Year Ago
Merge from BeatDetection
1 Year Ago
Merge from main
1 Year Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
1 Year Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
1 Year Ago
Laser beam NRE fix
1 Year Ago
Make laser beam update a work queue and clamp its allowed time
1 Year Ago
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1 Year Ago
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1 Year Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
1 Year Ago
Ensure BaseEntity exists on BoomBox when changing flags
1 Year Ago
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
1 Year Ago
Player null check in RecorderTool
1 Year Ago
Added LaserBeam.debugcollisions to print out if the lasers are hitting something Moved the laser origin point slightly further out from the laser light collision box
1 Year Ago
Some profiles
1 Year Ago
List disco floor large tiles variant as a unique item in vending machines
1 Year Ago
Fixed bots not being able to dance because they haven't purchased the dlc
1 Year Ago
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
1 Year Ago
Add Sonis Beats radio station
1 Year Ago
Extra client side ownership check when playing gestures via convar
1 Year Ago
Enforce DLC license check
1 Year Ago
Unsaved material change
1 Year Ago
Fixed sound light gibs appearing lit
1 Year Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
1 Year Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
1 Year Ago
Disable pooling on Laser Light (might be related to missing laser beams)
1 Year Ago
Merge from main
1 Year Ago
Use RendererLod instead of LodRenderer on laser light
1 Year Ago
More tweaks to connected speaker logic, more efficient spacing of audio sources when lots of connected speakers are chained together Limit 10 playing connected speakers per boom box
1 Year Ago
Only attempt to unlock the laser achievement once per session
1 Year Ago
Reduced the maximum number of connected speakers that can be in a chain (was 30, now 15) Connected speakers that are too close to each other will no longer play audio Fixed NRE in prior megaphone change
1 Year Ago
Player mouth will now move while using megaphone and microphone stand
1 Year Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)