branchrust_reboot/main/voiceprops/dlccancel
412 Commits over 304 Days - 0.06cph!
Can no longer record onto a cassette while it's playing
Fixed not being able to edit radio settings on held boom box while building blocked
Disco ball is now an IO entity and requires power to light up and spin
Fixed thrown cassette recorders not being deleted by entity.deleteby command
Can no longer gesture while on a ladder
Refactored laser light to use property blocks where possible
Colour new flare renderer on laser light
Can no longer throw cassette recorder while it's recording
Unique flare mat for the lasers too.
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons.
Various texture optimizations.
Laser destination point lights hover slightly above the surface for better shading.
Tweaked laser colors for better consistency with other props.
Updated disco floor gradient names
Movement input, jumping and ducking will now cancel a looping gesture
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
Can now insert cassettes into mailboxes
Added UI to explain how to finish recording a voicemail early
Fixed voices not always recording in voicemail
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call
Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory)
Fixed voicemail messages continuing to play if deleted while playing
Fixed missing text in some languages on cassette recording UI
8 different gradient patterns for discofloor
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
Texture optimizations
Bunch of tiny tweaks on floor, ball and laser
Ball tweaks.
Floor lighting setup remade. Cheaper, less leaky.
Parameters for refactored soundlight
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab)
Added a second light slot and added secondary light colours to each colour profile
Removed a bunch of unnecessary components from the static connected speaker (cargo ship)
Adjusted dismount positions of cargo ship pa
Tweaked scaling of microphone stand, should be consistent with guide now
CraggyIsland back to
60777
more area checks - boombox
Fixed mismatched groundwatch and deploy layers
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
Reduced final LOD range on deployed boom box
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
Fixed disco floors updating incorrectly based on frame rate
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
Can no longer hang disco balls from Deployed layer
▍▉▅▄▅▄▅▅▍ ▉▇▍▆▆▊█▅ ▊▌▉▅ ▊▅▊ ▉▆▄█ █▍▍▆ ▍▇▋▅ ▅▊▉▌ ▄▉▆▋▇ ▄▍▋▊ "▆▅▍▊▄/▋▇█▉" ▉▍ ▄▊▋ ▄▊▄▍▌█, █▇█▅▄ █▉ █▇▆█▆▆ ▋▆ ▋▍▊▍ ▊█▋▉▅▊▋ █▌▅▅▆▄ ▄▇▆ ▌▊▌▊▉▅▌
Added discofloor.largetiles.deployed prefab for testing
Fixed incorrect preloaded audio on cassettes
Update unlock settings on dance emotes
Added admin command player.gesture_radius to make all players in a radius gesture
Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
Adjusting microphone stand building bounds and dismount position
Disable r/w on laser lights gibs
Added some point lights to the impact points of the lasers
Toned down origin light and flares on laser light
Can no longer change voice pitch on cargo ship PA
Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
Reworked boom box lod setup