branchrust_reboot/main/voicepropscancel

398 Commits over 486 Days - 0.03cph!

6 Years Ago
Added voiceprops inventory config
6 Years Ago
Update guide mesh
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
More save/load/demo fixes
6 Years Ago
Fixed save/load issue
6 Years Ago
Fixed some issues when loading demos
6 Years Ago
Unsaved
6 Years Ago
Code review: Move currentPlayer to a shared entity ref that is saved and loaded to better support going in and out of network range
6 Years Ago
Fixed busy flag being set to false incorrectly
6 Years Ago
Code review: Use GetConnectionsWithin instead of subscribers to reduce potential traffic
6 Years Ago
Codegen
6 Years Ago
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Code review: check calling player in RPC's and use Busy flag
6 Years Ago
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6 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
6 Years Ago
Compile fix
6 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes
6 Years Ago
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6 Years Ago
Fixed Model component not setup properly
6 Years Ago
VM support
6 Years Ago
Unsaved
6 Years Ago
Cleanup
6 Years Ago
Update preloaded content
6 Years Ago
Merge from main
6 Years Ago
Unsaved changes
6 Years Ago
Update preloaded content with 30s/20s/10s clips
6 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup
6 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
6 Years Ago
Removed the old preloaded id from the cassette protobuf Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing Added cassette.CorruptFile command to make some busted files for testing
6 Years Ago
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