branchrust_reboot/main/voicepropscancel

398 Commits over 486 Days - 0.03cph!

8 Days Ago
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22 Days Ago
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26 Days Ago
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29 Days Ago
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42 Days Ago
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48 Days Ago
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54 Days Ago
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3 Months Ago
Merge from main
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5 Months Ago
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5 Months Ago
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6 Months Ago
Clear the currently entered phone number before calling a phone directory entry
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6 Months Ago
Merge from main
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6 Months Ago
Fixed skull spike 3 extra materials in lod 1 and 2 Updated prefab.
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6 Months Ago
Merge from main
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6 Months Ago
Play the old phone dialling sfx when a number is being entered in the dial UI Play the sounds of 8 numbers being entered when dialling a directory number
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6 Months Ago
Fixed ringing sound not looping
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6 Months Ago
Switched remote ringing sound to the correct sfx
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6 Months Ago
When a telephone is disconnected the client can now tell whether the disconnect happened because of the local phone or the remote phone Exposed FailedRemoteHangUp and FailedSelfHangUp sfx fields
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6 Months Ago
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
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7 Months Ago
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled Push to talk setting should now be respected when using a telephone
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7 Months Ago
Merge from main
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7 Months Ago
Merge from main
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7 Months Ago
Merge from main
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7 Months Ago
S2P supermarket, gas station, harbor 1 and harbor 2
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7 Months Ago
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
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7 Months Ago
Added Harbor phone booths
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7 Months Ago
Added a small flashing light to deployed telephones while they're ringing
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7 Months Ago
Clean up and standardise colliders on deployed phone across client and server
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7 Months Ago
Add phone booths to supermarket and gas station
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7 Months Ago
Merge from main
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8 Months Ago
Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
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8 Months Ago
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8 Months Ago
Fix phone booths NRE when answering
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8 Months Ago
fix tiny gap in dial tone loop
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8 Months Ago
Merge from main
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8 Months Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
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8 Months Ago
Show incoming call number on the ringing and call in progress UI states
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8 Months Ago
Merge from main
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8 Months Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
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8 Months Ago
Fixed typo in name field tooltip
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8 Months Ago
Removed some unused RPC's
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8 Months Ago
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
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8 Months Ago
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8 Months Ago
Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
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8 Months Ago
Merge from main
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8 Months Ago
Can now use Delete or Backspace to delete numbers in the phone dialler
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8 Months Ago
Handset pick up/put down sfx will now play on all clients, not just the local player
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8 Months Ago
Tweaked phone handle hand placement
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