branchrust_reboot/main/voicepropscancel

374 Commits over 274 Days - 0.06cph!

Today
Merge from main
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Yesterday
S2P supermarket, gas station, harbor 1 and harbor 2
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Yesterday
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
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5 Days Ago
Added Harbor phone booths
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7 Days Ago
Added a small flashing light to deployed telephones while they're ringing
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7 Days Ago
Clean up and standardise colliders on deployed phone across client and server
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11 Days Ago
Add phone booths to supermarket and gas station
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14 Days Ago
Merge from main
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15 Days Ago
Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
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18 Days Ago
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19 Days Ago
Fix phone booths NRE when answering
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19 Days Ago
fix tiny gap in dial tone loop
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19 Days Ago
Merge from main
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21 Days Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
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21 Days Ago
Show incoming call number on the ringing and call in progress UI states
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21 Days Ago
Merge from main
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22 Days Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
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22 Days Ago
Fixed typo in name field tooltip
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22 Days Ago
Removed some unused RPC's
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22 Days Ago
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
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22 Days Ago
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22 Days Ago
Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
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23 Days Ago
Merge from main
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25 Days Ago
Can now use Delete or Backspace to delete numbers in the phone dialler
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25 Days Ago
Handset pick up/put down sfx will now play on all clients, not just the local player
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25 Days Ago
Tweaked phone handle hand placement
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25 Days Ago
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
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25 Days Ago
Fixed several issues with scrolling UI's in the Contacts and Directory views
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25 Days Ago
Potential telephone NRE fix when player dies mid-call
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25 Days Ago
Merge from main
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29 Days Ago
Fixed being able to stack telephones on top of each other
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29 Days Ago
Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
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29 Days Ago
Better styling for disabled state on phone dialler next/previous page and save contact buttons
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29 Days Ago
Tweaked local offset of telephone vm so it's not off-screen
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29 Days Ago
More player ownership checks
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29 Days Ago
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
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33 Days Ago
Fixed multiple vm warning log when interacting with a phone
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33 Days Ago
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33 Days Ago
Fixed dialler UI opening in an incorrect state
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33 Days Ago
Apply client-side check to make sure player doesn't get too far away from telephone while in use
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33 Days Ago
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
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33 Days Ago
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments) Move line gizmo rendering to OnDrawGizmosSelected for better performance
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33 Days Ago
Potential NRE fix in AnswerPhone
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34 Days Ago
Fixed valid placement angle and added missing GroundWatch to telephone
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35 Days Ago
Revert SpawnHandler change
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36 Days Ago
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36 Days Ago
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36 Days Ago
Manifest and protocol update
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36 Days Ago
Merge from main
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39 Days Ago
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