branchrust_reboot/main/voicepropscancel
398 Commits over 486 Days - 0.03cph!
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Clear the currently entered phone number before calling a phone directory entry
Fixed skull spike 3 extra materials in lod 1 and 2
Updated prefab.
Play the old phone dialling sfx when a number is being entered in the dial UI
Play the sounds of 8 numbers being entered when dialling a directory number
Fixed ringing sound not looping
Switched remote ringing sound to the correct sfx
When a telephone is disconnected the client can now tell whether the disconnect happened because of the local phone or the remote phone
Exposed FailedRemoteHangUp and FailedSelfHangUp sfx fields
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled
Push to talk setting should now be respected when using a telephone
S2P supermarket, gas station, harbor 1 and harbor 2
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
Added Harbor phone booths
Added a small flashing light to deployed telephones while they're ringing
Clean up and standardise colliders on deployed phone across client and server
Add phone booths to supermarket and gas station
Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
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Fix phone booths NRE when answering
fix tiny gap in dial tone loop
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
Show incoming call number on the ringing and call in progress UI states
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication
Changed phone booth layer to world
Fixed typo in name field tooltip
Removed some unused RPC's
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
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Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
Can now use Delete or Backspace to delete numbers in the phone dialler
Handset pick up/put down sfx will now play on all clients, not just the local player
Tweaked phone handle hand placement