branchrust_reboot/main/vram_monitoringcancel

13 Commits over 0 Days - ∞cph!

19 Days Ago
Merge from main
19 Days Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
20 Days Ago
Merge from main
21 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
22 Days Ago
Merge from main
27 Days Ago
Prevent mip map discarding being enabled for texture streaming, as textures that should be in use are being discarded when they shouldn't be
30 Days Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
36 Days Ago
Removed code from the bootstrap that was disabling texture streaming after the new changes
40 Days Ago
Fixed server compiler errors
40 Days Ago
Merge from main
40 Days Ago
Added new default texture streaming settings in the Quality Settings
40 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
43 Days Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.