branchrust_reboot/main/water5_finalcancel

249 Commits over 638 Days - 0.02cph!

2 Years Ago
shoreline interaction improvements
2 Years Ago
Shore foam
2 Years Ago
Fixed build errors
2 Years Ago
Fixed some foam issues, added normal scaling to lake / river shaders
2 Years Ago
Fixed caustics projector error
2 Years Ago
Fixed reflections on the lowest quality
2 Years Ago
Settings tweaks
2 Years Ago
Lower quality displacement and normals on _WATER_QUALITY_LOW
2 Years Ago
Lower quality water line on _WATER_QUALITY_LOW
2 Years Ago
Merge from main
2 Years Ago
Consolidated render target creation / management
2 Years Ago
...
2 Years Ago
Fixed blur and masking artefacts
2 Years Ago
Fixed ocean level not updating right away
2 Years Ago
Adjusted settings files
2 Years Ago
Fixed remaining bugs with custom ocean level
2 Years Ago
Merge from main
2 Years Ago
Fixing issues with custom ocean level
2 Years Ago
More tidying
2 Years Ago
Tidied up temp tests
2 Years Ago
Tidying up WaterCamera
2 Years Ago
Fixed server compilation
2 Years Ago
Tidying up water shaders
2 Years Ago
Fish swarm tidy up
2 Years Ago
Removed old fish script
2 Years Ago
Removed old environment fish
2 Years Ago
Don't allow full underwater effects in scene view, default setting on camera.
2 Years Ago
Merge from main
2 Years Ago
merge from opt_compute
2 Years Ago
Bug fixes for effects
2 Years Ago
More effects tweaks
2 Years Ago
Effect fixes
2 Years Ago
asset change
2 Years Ago
Improvements to underwater effects
2 Years Ago
Updated camera and underwater postfx
2 Years Ago
Merge from line_mask
2 Years Ago
Merge from fish_swarm
2 Years Ago
Added ability to pause the ocean simulation at a specific time.
2 Years Ago
Updated some settings
2 Years Ago
Added ability to override the ocean scale via convar
2 Years Ago
Hooked up ocean scale to weather.
2 Years Ago
Finally fixed all edge cases with mask generation
2 Years Ago
Hooked up routine to blur the meniscus line.
2 Years Ago
Adding image effects for waterline.
2 Years Ago
Merge from meshing
2 Years Ago
Added a few missing material params, thickness based foam
2 Years Ago
Caching material / shader property strings.
2 Years Ago
Merge from motion_vec
2 Years Ago
Fixed post process ordering
2 Years Ago
merge from jitter_fix