branchrust_reboot/main/water5_finalcancel
249 Commits over 638 Days - 0.02cph!
shoreline interaction improvements
Fixed some foam issues, added normal scaling to lake / river shaders
Fixed caustics projector error
Fixed reflections on the lowest quality
Lower quality displacement and normals on _WATER_QUALITY_LOW
Lower quality water line on _WATER_QUALITY_LOW
Consolidated render target creation / management
Fixed blur and masking artefacts
Fixed ocean level not updating right away
Fixed remaining bugs with custom ocean level
Fixing issues with custom ocean level
Removed old environment fish
Don't allow full underwater effects in scene view, default setting on camera.
Improvements to underwater effects
Updated camera and underwater postfx
Added ability to pause the ocean simulation at a specific time.
Added ability to override the ocean scale via convar
Hooked up ocean scale to weather.
Finally fixed all edge cases with mask generation
Hooked up routine to blur the meniscus line.
Adding image effects for waterline.
Added a few missing material params, thickness based foam
Caching material / shader property strings.
Fixed post process ordering