branchrust_reboot/main/water5_finalcancel

249 Commits over 638 Days - 0.02cph!

4 Years Ago
Shoreline foam placement.
4 Years Ago
Shore foam updates
4 Years Ago
Turbulence buffer update.
4 Years Ago
Tweaks
4 Years Ago
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
4 Years Ago
Fixed water clipping issues, various seam fixes etc.
4 Years Ago
Added a near clip offset for underwater rendering
4 Years Ago
Error fix
4 Years Ago
More optimizations to height and trace queries
4 Years Ago
Ocean renderer optimizations, trace optimizations
4 Years Ago
Fixed trace test bug
4 Years Ago
Trace update
4 Years Ago
Cleanup
4 Years Ago
More accurate tracing into the ocean volume
4 Years Ago
Option to bilinear sample displacement map.
4 Years Ago
Trace test
4 Years Ago
Optimizations inside update loop
4 Years Ago
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
4 Years Ago
Added the ability to downsample ocean spectra.
4 Years Ago
Split up FFT job into steps
4 Years Ago
First pass on physics setup
4 Years Ago
Refactoring a bit for physics
4 Years Ago
Updated CPU jobs
4 Years Ago
Merge from main
4 Years Ago
Water normal improvements + testing fallback
4 Years Ago
redo
4 Years Ago
undo
4 Years Ago
Fixed remaining mesh seam issues. Fixed some shoreline effects.
4 Years Ago
More cleaning up shader util methods
4 Years Ago
Tiding up the shader utils to fetch ocean surface information
4 Years Ago
Merge from main
4 Years Ago
Fixed normals and added a debugging method. Added sub surface scattering.
4 Years Ago
Ocean simulation setup
4 Years Ago
Merge from main
4 Years Ago
Caustics
4 Years Ago
Merge from main
4 Years Ago
Caustics from surface
4 Years Ago
Dispersion fix cleanup
4 Years Ago
Merge from main
4 Years Ago
Masking + dispersion fixes
4 Years Ago
Reflection / depth fixes
4 Years Ago
Material property update
4 Years Ago
Normals / reflections for different settings.
4 Years Ago
Cleaner base shader setup
4 Years Ago
Ocean mesh setup, rendering in scene view.
4 Years Ago
Crash fix, more cleanup
4 Years Ago
Cleaning up manager etc.
4 Years Ago
Merge from main
4 Years Ago
Completely stripped out legacy system