branchrust_reboot/prerelease/wipecancel

57 Commits over 0 Days - ∞cph!

8 Years Ago
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8 Years Ago
Collider split on bus stop to accomodate for transparent colliders Removed dirt decals
8 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
8 Years Ago
Bus stops spawn a bit further away from the road
8 Years Ago
Bus stop prefab rotation
8 Years Ago
Bus stops no longer spawn in the middle of nowhere, only at monuments
8 Years Ago
Busstop prefab was missing a decal renderer script
8 Years Ago
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks) Bus stop spawn position offset is applied via offset script parameter Fixed bus stops spawning inside powerlines for real
8 Years Ago
Monument topology spread on power substations
8 Years Ago
Fixed pylons sometimes spawning inside their power substation
8 Years Ago
Fixed power substation terrain anchors
8 Years Ago
Power substations spawn next to roads rather than on them
8 Years Ago
Canyon sewer big rooms lighting/covers pass
8 Years Ago
Fixed bus stops sometimes spawning inside powerlines
8 Years Ago
crystal prefab material looks less cartoony (material copy)
8 Years Ago
Merge from prerelease
8 Years Ago
Some map generation order restructuring
8 Years Ago
Bus stop topology tweaks
8 Years Ago
Power substations are only added to start and end segments of paths, not to interruptions
8 Years Ago
Only trim start and end segments of paths
8 Years Ago
Power substation placement tweaks
8 Years Ago
Move
8 Years Ago
Paths can mark start and end segments
8 Years Ago
Merge from prerelease
8 Years Ago
Mising using directives
8 Years Ago
River and road meshes no longer cast shadows since it's pointless
8 Years Ago
Path spawning has start and end padding
8 Years Ago
Renamed some loading screen steps
8 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
8 Years Ago
Power substation spawn fixes Mountain spawn fixes Biome generation tweaks
8 Years Ago
Tweaks
8 Years Ago
Monument topology fixes on various monuments
8 Years Ago
Tweaks
8 Years Ago
Merge from prerelease
8 Years Ago
Fuck this shit (scene view synced camera)
8 Years Ago
8 Years Ago
Merge from prerelease
8 Years Ago
Another warning fix
8 Years Ago
Added trimming support to path interpolator Improved power substation spawning
8 Years Ago
Warning fix
8 Years Ago
Fixed empty spawn filter (errors)
8 Years Ago
Removed driftwood from arid beaches
8 Years Ago
Building topology once again blocks all decor
8 Years Ago
Better biome transitions, fixed random lone palm trees
8 Years Ago
Fixed missing topology texture on power_sub_big_1
8 Years Ago
Roads appear a bit more grounded
8 Years Ago
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
8 Years Ago
Tweaks
8 Years Ago
Fixed power substation rotations
8 Years Ago
Tweaked power substation terrain adjustments