branchsbox-corewars/maincancel

853 Commits over 516 Days - 0.07cph!

2 Years Ago
Updated team color palette
2 Years Ago
Some more tweaks
2 Years Ago
Updated Item particle + fade distance
2 Years Ago
Change values
2 Years Ago
Try adding a glow with CSS for the dropped items
2 Years Ago
Saturate
2 Years Ago
Adjusted item particle to not block icon
2 Years Ago
Add more damping to item entity. Update item tags on demand and cache them. Update UsesStamina tag to use a brighter color. Merge branch 'main' of sbox-corewars
2 Years Ago
fixed particle flicker
2 Years Ago
Tweaks + don't have AmmoItem use a random world model Merge branch 'main' of sbox-corewars
2 Years Ago
Item Particle should colour correctly
2 Years Ago
adjusted item particle to be less aggressive
2 Years Ago
Shadows fade at greater distance
2 Years Ago
improved item on ground particle
2 Years Ago
Try this louie
2 Years Ago
Set CP6 of dropped item particle to the item's color
2 Years Ago
Update submodule
2 Years Ago
Recompile again however for some reason it just will not accept g_flVoxelOpacity on voxel_translucent.vmat
2 Years Ago
Recompile shading with non directional diffuse lighting
2 Years Ago
Update sbox-voxels
2 Years Ago
Clear the player's inventory when they become a spectator
2 Years Ago
Tweak walk and sprint speeds slightly. When a player takes fall damage remove the stealth buff. Tweaked fall damage min/max values.
2 Years Ago
Recompile shader. Remove SecondaryModel from T1 armor (legs). Update sbox-voxels submodule. Fix emission atlas for voxel.vmat.
2 Years Ago
Change ArmorItem.ModelName to ArmorItem.PrimaryModel. Add ArmorItem.SecondaryModel. Add multiple model support for armor items. Only add Soulbound tag to items if they aren't removed on death OR dropped on death Merge branch 'main' of sbox-corewars
2 Years Ago
Adjusted block damage particle
2 Years Ago
Fireball particle
2 Years Ago
Add fireball particle effect for testing
2 Years Ago
Better tags
2 Years Ago
Styling tweaks for tags and costs
2 Years Ago
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
2 Years Ago
Remove brew items on death
2 Years Ago
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
2 Years Ago
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
2 Years Ago
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
2 Years Ago
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
2 Years Ago
Optimizations
2 Years Ago
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
2 Years Ago
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground
2 Years Ago
Fix weapon
2 Years Ago
Semicolon
2 Years Ago
Tidy up / add MeleeWeapon and have Axe, Pickaxe, Sword inherit from it
2 Years Ago
Differentiate axes for gameplay Material alterations
2 Years Ago
Removed the 4 sword vmdls and have 1 with bodygroups. Add pickaxe world/view vmdl placeholder
2 Years Ago
Fixed range of all melee tools and weapons (divide range by voxel size)
2 Years Ago
Add NotoSansSymbols2-Regular and use it for the unknown items. Ensure randomized symbols for items are seeded by the item type Add red values for resources the player cannot afford
2 Years Ago
Test add text shadow to item name
2 Years Ago
ugh Other fixes
2 Years Ago
Use correct particle for vortex bomb
2 Years Ago
Vortex Bomb Model
2 Years Ago
Added vortexbomb.loop