branchsbox-corewars/maincancel
853 Commits over 516 Days - 0.07cph!
Updated team color palette
Updated Item particle + fade distance
Try adding a glow with CSS for the dropped items
Adjusted item particle to not block icon
Add more damping to item entity. Update item tags on demand and cache them. Update UsesStamina tag to use a brighter color.
Merge branch 'main' of sbox-corewars
Tweaks + don't have AmmoItem use a random world model
Merge branch 'main' of sbox-corewars
Item Particle should colour correctly
adjusted item particle to be less aggressive
Shadows fade at greater distance
improved item on ground particle
Set CP6 of dropped item particle to the item's color
Recompile again however for some reason it just will not accept g_flVoxelOpacity on voxel_translucent.vmat
Recompile shading with non directional diffuse lighting
Clear the player's inventory when they become a spectator
Tweak walk and sprint speeds slightly. When a player takes fall damage remove the stealth buff. Tweaked fall damage min/max values.
Recompile shader. Remove SecondaryModel from T1 armor (legs). Update sbox-voxels submodule. Fix emission atlas for voxel.vmat.
Change ArmorItem.ModelName to ArmorItem.PrimaryModel. Add ArmorItem.SecondaryModel. Add multiple model support for armor items.
Only add Soulbound tag to items if they aren't removed on death OR dropped on death
Merge branch 'main' of sbox-corewars
Adjusted block damage particle
Add fireball particle effect for testing
Styling tweaks for tags and costs
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
Remove brew items on death
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground
Tidy up / add MeleeWeapon and have Axe, Pickaxe, Sword inherit from it
Differentiate axes for gameplay
Material alterations
Removed the 4 sword vmdls and have 1 with bodygroups. Add pickaxe world/view vmdl placeholder
Fixed range of all melee tools and weapons (divide range by voxel size)
Add NotoSansSymbols2-Regular and use it for the unknown items. Ensure randomized symbols for items are seeded by the item type
Add red values for resources the player cannot afford
Test add text shadow to item name
Use correct particle for vortex bomb