reposbox-unicycle-frenzycancel
654 Commits over 882 Days - 0.03cph!
Added finish screenspace particle
Show Incomplete instead of 00:00 in map details menu
Map vote ui displayed at the end of a session
Rename GameTime to TimeLeft
uf_endgame_duration convar
Move map cycle stuff to UnicycleFrenzy.MapCycle
Map voting system, server will change map to highest voted
Addition changed to hop stop and pop rock
Updated Hop Stop and Pop Rock layout
Increment times played upon leaving start zone rather than joining map
Rename Times Played to Attempts
Update menu to default to Stats -> Map tab
Update sbox-unicycle-frenzy.fgd
Track times you've played a map
Track falls outside of OnKilled so we don't increment falls when restarting/respawning manually
Track times you've respawned
Added Stone leader board model
Updated leaderboard to allow easier selection of different styles
Implement map stats falls, remember player's best time, set thumbnail to map's thumb
Added additional control point models
Set up ent to allow selection of model type
shortened the time window players have to jump after not being grounded
Map stats and achievements ui mockup
Navigate to session leaderboard by default
Minor style adjustments for controls tab
Stats page mockup, leaderboard tab
Removed unintentional face on Hop Stop
Improved ending section to be easier on Pop Rock
Rearranged map cycle and added Industry to list
Move with ground's angular velocity
Add in BaseVelocity when moving
Fixed missing uf_trigger_fall near start
Updated map to fit checkpoint platform size
added leaderboard to wooden gaps
Player joined & left chat messages
Add a platform to checkpoints, placeholder platform model
Remove old checkpoint flag model
Make ShowDevHud static
Slight adjustment to avoid unwanted skips
Changed the start to reduce on major skip and adjusted finish
Adjusted Wooden Gaps based on feedback
Added new map to rotation
Added work in progress map (Wooden Gaps)
Make juice work with panels too
Nearby player alpha also works on clothing
Basic juice lib with scale tweening
Juice flag when setting new checkpoint
Use primary color for timer messages
Don't complete course if timer state is not live
Use NetworkIdent so not all players randomly tilt the same
Fade out other players when you get near them
Make dev parts look a little better
Make uf_devhud able to be set by the client
Do suggested changes
Merge pull request #16 from Kaydax/clientside-devhud
Make uf_devhud able to be set by the client
Add gvar's canyon to map cycle
Added 2 new trails https://files.facepunch.com/louie/1b1811b1/Photoshop_oIJkXFiZKQ.png
Add .vmdl extension to part models
Precache parts
Move fall messages to top right
Added new trail effect https://files.facepunch.com/louie/1b1711b1/2021-12-17%2016-35-16.mp4
Fix NRE sometimes caused when spamming restart/go back
Fix for ragdolls sometimes missing clothes
Added trails to customise list
Added New Trails + Sprites https://files.facepunch.com/louie/1b1711b1/trails17122021a.jpg
Update .gitignore
Merge branch 'main' of sbox-unicycle-frenzy