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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
7 Years Ago
set jenkins Unity version to 2017.1.0f3
7 Years Ago
updated project settings .Net subset to fix 2017 errors
7 Years Ago
finally got the unit portrait render properly working with Idle anim for both team updated unit gloss map and portrait
7 Years Ago
Commit to update
7 Years Ago
WIP healer model cleanup some unit skinning/ rig adjust metalic map on shooter, burner, slasher rerender icons
7 Years Ago
part one of new CombatAction system for breaking attacks into separate swappable actions. Broke old actions into seperate actions, Attack.Process now creates a list of CombatActions to be executed
7 Years Ago
moved the helper functions out of Attack into AttackUtils Attack.Process() now returns a list of placeholder base CombatAction steps
7 Years Ago
reorganised combat script folders
7 Years Ago
wip new combat changes, deleted AttackGrabSO and merged with AttackBasicSO, started working towards component/action based attack setup
7 Years Ago
removed some duplication functionality across attack defs before starting new combat setup
7 Years Ago
some combat cleanup, deleted now unused code/files
7 Years Ago
Temporary fix for recent combat errors
7 Years Ago
more
7 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall
7 Years Ago
more UnitView
7 Years Ago
UnitView quick cleanup, fixed double triggering of hit
7 Years Ago
combat fixes / rework wip
7 Years Ago
more
7 Years Ago
Fixed some attack issues, fixed grabber not doing damage again. Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
7 Years Ago
Fixed a bunch of local game issues that were breaking AI matches
7 Years Ago
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
7 Years Ago
fixed the Invalid attack cursor offset
7 Years Ago
merged wip refactor branch and left click controls back to main
7 Years Ago
scene
7 Years Ago
Merged the left click control branch in and fixed it again
7 Years Ago
Deleted another Apex folder
7 Years Ago
merge test branch
7 Years Ago
disabling loadout in main scene
7 Years Ago
update Squad editor, over UI camera stuff
7 Years Ago
wip attack refactoring
7 Years Ago
Tile.MoveDirection now takes two tiles instead of 2 positions
7 Years Ago
some .position -> .tile changes
7 Years Ago
Unit now has a ref to it's Tile too Made Board.GetUnitTile() private and made everything use the new ref instead
7 Years Ago
Added a Unit ref to Tile, changed all references to and look ups of the old tileID to use the new ref
7 Years Ago
wip Tile unit refs
7 Years Ago
changed all the casted Unit entity references to direct Unit references in EntityManager
7 Years Ago
EntityManager now has dedicated lists for Unit and UnitView
7 Years Ago
Added a UnitView reference to Unit that gets set when the UnitView is spawned
7 Years Ago
Finished cleaning up commands CommandQueue cleanup
7 Years Ago
Moved TileFall visual warning/destroy effects out of CmdNextTurn and into a new BoardTileEffect component Moved the remaining tile fall functions out of BoardView into BoardTileEffect
7 Years Ago
CmdMove cleanup
7 Years Ago
CmdChat, CmdEmote cleanup
7 Years Ago
moved CmType enum to it's own file cleaned up CmdAttack fixed TileHighlighter NRE
7 Years Ago
Deleted unused CameraManager script, quick GameCam cleanup Misc formatting
7 Years Ago
Cleaned up opponent tile hovering in Board/Tile views
7 Years Ago
Explosion debris is now set as a child of the explosion source tile so it get's destroyed with the tile. Removed debris clearing function from BoardView now it's not needed
7 Years Ago
Moved board ripple effect out of BoardView and into a BoardRippleEffect component Fixed TIle not getting a correct ref to it's TileView
7 Years Ago
missed a bit
7 Years Ago
Tile now has a direct reference to it's TileView Removed list of TileViews from BoardView and all the old references now deal directly with the Tile.TileView