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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
PathHighlighter cleaned up
7 Years Ago
Moved path highlighting from TileHighlighter to a new PathHighlighter class
7 Years Ago
reworked path highlighting in TileHighlighter ready to move to a new class
7 Years Ago
Board now keeps a list of spawn tiles not indexes
7 Years Ago
missing file
7 Years Ago
more
7 Years Ago
made templates for the rest of the tile highlight configs and removed all the hardcoded values removed the now unused old highlight functions from the new TileHighlighter
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code added a function to TileHighlighter that takes a tile list and a template started converting the hardcoded tile settings to the new templates
7 Years Ago
more
7 Years Ago
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
7 Years Ago
Added TileHighlighter class and copied the functions over from BoardView
7 Years Ago
more
7 Years Ago
Split destroy functions, renamed tilehighlight stuff and prep for moving tile highilighting out of BoardView
7 Years Ago
started refactoring BoardView, ripped out anything unused, started splitting functions
7 Years Ago
Created a BoardUtils class and moved a few functions from Board to it Fixed some warnings
7 Years Ago
removed test script from scene and deleted
7 Years Ago
Board refactoring
7 Years Ago
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
7 Years Ago
Some movement refactoring
7 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
7 Years Ago
Moved attack side calculation helper function from Unit to Attack
7 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible
7 Years Ago
Some pathfinder cleanup Renamed a bunch of functions to be more readable
7 Years Ago
more
7 Years Ago
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
7 Years Ago
Started refactoring player, player ID, and host stuff
7 Years Ago
moved the actual board unit position data change for unit movement from GameInstance to CmdMove
7 Years Ago
Moved the tracked RNG out of GameInstance to it's own class Moved some combat tracking events from GameInstance directly to CombatTracker Renamed some events to make more sense
7 Years Ago
Refactored some turn handling stuff out of GameInstance into new TurnHandler class
7 Years Ago
bit more
7 Years Ago
more refactoring
7 Years Ago
still more WIP loadout UI
7 Years Ago
more WIP squad editor UI stuff
7 Years Ago
Can now left click empty/non targettable tiles to deselect (same as right clicking)
7 Years Ago
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
7 Years Ago
cursor
7 Years Ago
scene
7 Years Ago
more control shit
7 Years Ago
control tests
7 Years Ago
fixed scene with loadout UI stuff?
7 Years Ago
playtest build
7 Years Ago
removed old, unused, commanf finished events from BattleController
7 Years Ago
Fixed a couple of local game bugs
7 Years Ago
Added a CommandQueue command finished event. Some more refactoring. AI works again (well, a bit)
7 Years Ago
more
7 Years Ago
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7 Years Ago
removed playerConnections from GameInstance, used Player stuff instead, removed from protobuf