branchspacechess/main/2019cancel
243 Commits over 31 Days - 0.33cph!
tweak decal shader, render pass order, fx to reduce clipping
FX layer/ decal replacement pass
replaced decal in tile toppers, adding decal layer to main directional light
pass on FX layer
adding transparent lit render pass (decal), and tweaked the render order
replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
merged knockback changes and jumper attack to main
tilehighlight arrow sorting
fixed award panel ui particles
adding renderpass so the FX render over the tile highlight
fix tile warning shader
fixed some ui particle
tweaked mask particle shader
copied dirt_lens texture in the texture asset folder
More textures, did sounds too
removing deprecated highlight system + references
tweak transparent shaders
adding color correction to vignette shader to reduce color difference in max performance mode
adding UI material to fix weird alpha stuff
removing colorful FX + references
Fix shader assignments, disable shader swapper in editor
Add an option to disable crowds
Render the menu avatar manually instead, seems to do better
update post process/shader for icon renderer/ career logo
Forgot file for texture quality
Fix back buttons on customisation screen
Add a texture quality option
Restrict panning a bit more
Change click events to trigger when releasing the button instead of when it's first pressed
Fix camera moving on Y axis when middle clicking
Fix render probes (need to render from scripting now)
Switch it to panning instead
Fix customisation editor back buttons when button hit zones are larger
Fix broken left click (how'd that happen)
Fix career debug mode cheat NRE on career creation screen
Upgrade the Clatter and Temple scenes to 2019 (testing for merge)
took colourful FX folders from lwrp branch because asset store is being shit.
manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
upgaded to 2019, updated PP stack