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243 Commits over 31 Days - 0.33cph!

5 Years Ago
blinn-phong, simple shader tile/unit update
5 Years Ago
blinn phong tweak pp edge shader tweak ice trim normal tweak adding LOD2 for most units removing some old unused shader
5 Years Ago
fixed simple tile shader specular tweaked blinn-phong lighting model tweak ice environment
5 Years Ago
LOD and redeuced bone influence for the rest of the units
5 Years Ago
Removed unused event
5 Years Ago
settings
5 Years Ago
Tactical (top) cam is now togglable not on hold. Added mobile-only temp button for toggling cam mode. UIButton can now be set as mobile only.
5 Years Ago
adding LOD model for mortar, grabber, charger, launcher, booster and burner and reducing bone influence to 1 on them switched squad editor FX
5 Years Ago
Compressed the music a bit more
5 Years Ago
Fix simple shader AO channel barely having an effect Fix some simple shader assignments for temple B
5 Years Ago
Use static switches for some material toggles (simple shaders only) Add the simple shaders to the always included shaders list Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
5 Years Ago
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
5 Years Ago
Double tap to zoom/unzoom
5 Years Ago
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
5 Years Ago
Don't show floating damage values for zero value health change
5 Years Ago
merge from AI
5 Years Ago
Add Simple_Arena, Simple_Crowd, and Simple_Unit
5 Years Ago
Bring back bits of Dynamic Decals that we were still using
5 Years Ago
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
5 Years Ago
"Simplified" the triplanar texturing for tiles
5 Years Ago
Hijack Hidden/CubeBlur to try and fix reflection probes
5 Years Ago
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
5 Years Ago
Remove Dynamic Decals
5 Years Ago
Some shader stripping
5 Years Ago
cherry pick pathfinding/range fixes from 6509
5 Years Ago
more light tweak, light layer sorting decal order material tweak
5 Years Ago
shader tweak light fix fixed menu avatar camera
5 Years Ago
Move LWRP to Packages folder, hopefully Unity doesn't delete it Deleted LWRP documentation cause plastic got confused by it
5 Years Ago
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
5 Years Ago
Alpha corrector changes, fix NRE when offline + saving player record
5 Years Ago
Always include the EdgeDraw shader too
5 Years Ago
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
5 Years Ago
Fix window size always resetting when in windowed mode
5 Years Ago
lwrp lighting pass adding WIP simple tile shader tweak jump celebration anim
5 Years Ago
Disable graphics jobs (crashes in standalone builds)
5 Years Ago
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
5 Years Ago
Bumped up some texture settings
5 Years Ago
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
5 Years Ago
Specular working
5 Years Ago
Some progress
5 Years Ago
more shader replacement
5 Years Ago
Jumper attack trajectory
5 Years Ago
Disable post processing everywhere when we don't want it on
5 Years Ago
Don't use PBR shader for arena and tiles
5 Years Ago
Scaled down that huge texture
5 Years Ago
more shader and warning fix
5 Years Ago
updating text mesh pro, adding missing character to get rid of the warning spam
5 Years Ago
fixed attack particle event rotation tweaked some attack FX / decals
5 Years Ago
Upgrading to 1.2f1
5 Years Ago
Updated Rewired