branchspacechess/main/2019cancel
243 Commits over 31 Days - 0.33cph!
blinn-phong, simple shader tile/unit update
blinn phong tweak
pp edge shader tweak
ice trim normal tweak
adding LOD2 for most units
removing some old unused shader
fixed simple tile shader specular
tweaked blinn-phong lighting model
tweak ice environment
LOD and redeuced bone influence for the rest of the units
Tactical (top) cam is now togglable not on hold.
Added mobile-only temp button for toggling cam mode.
UIButton can now be set as mobile only.
adding LOD model for mortar, grabber, charger, launcher, booster and burner
and reducing bone influence to 1 on them
switched squad editor FX
Compressed the music a bit more
Fix simple shader AO channel barely having an effect
Fix some simple shader assignments for temple B
Use static switches for some material toggles (simple shaders only)
Add the simple shaders to the always included shaders list
Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
Double tap to zoom/unzoom
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
Don't show floating damage values for zero value health change
Add Simple_Arena, Simple_Crowd, and Simple_Unit
Bring back bits of Dynamic Decals that we were still using
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
"Simplified" the triplanar texturing for tiles
Hijack Hidden/CubeBlur to try and fix reflection probes
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
cherry pick pathfinding/range fixes from 6509
more light tweak, light layer sorting
decal order material tweak
shader tweak
light fix
fixed menu avatar camera
Move LWRP to Packages folder, hopefully Unity doesn't delete it
Deleted LWRP documentation cause plastic got confused by it
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
Alpha corrector changes, fix NRE when offline + saving player record
Always include the EdgeDraw shader too
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
Fix window size always resetting when in windowed mode
lwrp lighting pass
adding WIP simple tile shader
tweak jump celebration anim
Disable graphics jobs (crashes in standalone builds)
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
Bumped up some texture settings
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
Disable post processing everywhere when we don't want it on
Don't use PBR shader for arena and tiles
Scaled down that huge texture
more shader and warning fix
updating text mesh pro, adding missing character to get rid of the warning spam
fixed attack particle event rotation
tweaked some attack FX / decals