branchspacechess/main/2019cancel

243 Commits over 31 Days - 0.33cph!

5 Years Ago
WebGL progress
5 Years Ago
rough patch 3 notes
5 Years Ago
Update LWRP and ASE to latest
5 Years Ago
Initial rich presence
5 Years Ago
more squad editor rework
5 Years Ago
WIP squad editor drag rework : - removed the RT and overUI camera - moved squad editor UI to camera overlay - added unit hologram shader - added render pass for the over UI stuff - moved the see thru color setting to the unitview to init it automatically in the squad editor
5 Years Ago
changes?
5 Years Ago
mobile options path fix
5 Years Ago
separated pass for trajectory and cursor, tweaked render pass order tweak trajectory shader and added unlit particle xray shader for the cursor rerender some item icons
5 Years Ago
fixed icon renderer for lwrp for all the customisation set platform specific compression, improved unit render (uncompressing all the texture before rendering) rerender all the customisation icons removed old unused item definitions
5 Years Ago
Separate options save files for PC/mobile platforms.
5 Years Ago
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial. Flipper attack description tweak.
5 Years Ago
Fixed OnSecondaryClick only triggering when on a tile
5 Years Ago
Confirm actions enabled as default
5 Years Ago
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
5 Years Ago
tweaking blob shadow in the units prefab to get the proper size and offset when animated adding blob shadow to the player avatar and trophies adding blobshadow tag to ignore the material in the item customisation DB tools temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
5 Years Ago
see thru tile pass/shader tweak
5 Years Ago
Disable swipe rotate, pinch zoom, drag panning.
5 Years Ago
Switch mouse input back to triggering actions on mouse down
5 Years Ago
Added option to disable board trim
5 Years Ago
Icer attack FX fix
5 Years Ago
switching to unity 2019.1.5 to fix UI images related error fix some error in the jumper and icer hierarchy preventing the anim to play
5 Years Ago
update icon renderer setting adding jumper and icer to career logo and trophies adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database re render trophies icons for consistency
5 Years Ago
Changed shadow setting order so 0 = off. Default is now Full.
5 Years Ago
split some element of the environements to compensate the no blending of the lwrp reflection probe removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
5 Years Ago
more unit ui shader tweak lowering hdr precision optim textures
5 Years Ago
removing some unused textures
5 Years Ago
re set pc texture compression on unit textures simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
5 Years Ago
fixed some trophies broken materials
5 Years Ago
tweaked confirmation button tweaked some gameplay UI element sorting adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off removing some unused asset fixed some warning
5 Years Ago
Removed some (currently) unused input functionality (target cycling)
5 Years Ago
Fixes for last input commit
5 Years Ago
more
5 Years Ago
more input work
5 Years Ago
more
5 Years Ago
Some BaseInput cleanup
5 Years Ago
Set jumper unity category correctly
5 Years Ago
removing more ui blur removing old ui camera, updaing the ui toggle in the dev tool
5 Years Ago
tweaked icer attack anim
5 Years Ago
updated tile shader with the board height as a shader global variable when boardheight!=0 removing some UI blur (still more to remove)
5 Years Ago
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart. Jumper movement range increased 4->5 Jumper dmg increased 3->5
5 Years Ago
Increased booster attack range 3->4. Fixed AI boosting units with its last CP.
5 Years Ago
Added Defines.MinUnits, used in validation rules. Added Squad.GetrRulesForMode(gamemode) Squad.GenerateRandom now takes validation rules, can now generate squads without unit type limits. Added a new squad ruleset for daily challenge mode. Daily challenge mode no longer limits unit limit types, eg can now have squads with 3 Healers etc.
5 Years Ago
Cam fixes, upgraded to .4f1
5 Years Ago
fixed some UI sorting due to the UI being render in overlay forced unit LOD 0 in career logo editor
5 Years Ago
fixed lod nre
5 Years Ago
setting up lod, adding model quality to the video options
5 Years Ago
tweak lod2 skinning on all the units
5 Years Ago
tweak camera zoom fixed confirm button offset (will probably need some placement tweak) fixed burner, launcher, booster, grabber LOD2 skinning
5 Years Ago
reverting car3 map