branchspacechess/main/2019cancel
243 Commits over 31 Days - 0.33cph!
Update LWRP and ASE to latest
WIP squad editor drag rework :
- removed the RT and overUI camera
- moved squad editor UI to camera overlay
- added unit hologram shader
- added render pass for the over UI stuff
- moved the see thru color setting to the unitview to init it automatically in the squad editor
separated pass for trajectory and cursor, tweaked render pass order
tweak trajectory shader and added unlit particle xray shader for the cursor
rerender some item icons
fixed icon renderer for lwrp for all the customisation
set platform specific compression, improved unit render (uncompressing all the texture before rendering)
rerender all the customisation icons
removed old unused item definitions
Separate options save files for PC/mobile platforms.
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial.
Flipper attack description tweak.
Fixed OnSecondaryClick only triggering when on a tile
Confirm actions enabled as default
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
tweaking blob shadow in the units prefab to get the proper size and offset when animated
adding blob shadow to the player avatar and trophies
adding blobshadow tag to ignore the material in the item customisation DB tools
temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
see thru tile pass/shader tweak
Disable swipe rotate, pinch zoom, drag panning.
Switch mouse input back to triggering actions on mouse down
Added option to disable board trim
switching to unity 2019.1.5 to fix UI images related error
fix some error in the jumper and icer hierarchy preventing the anim to play
update icon renderer setting
adding jumper and icer to career logo and trophies
adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database
re render trophies icons for consistency
Changed shadow setting order so 0 = off. Default is now Full.
split some element of the environements to compensate the no blending of the lwrp reflection probe
removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
more unit ui shader tweak
lowering hdr precision
optim textures
removing some unused textures
re set pc texture compression on unit textures
simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore
rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
fixed some trophies broken materials
tweaked confirmation button
tweaked some gameplay UI element sorting
adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off
removing some unused asset
fixed some warning
Removed some (currently) unused input functionality (target cycling)
Fixes for last input commit
Set jumper unity category correctly
removing more ui blur
removing old ui camera, updaing the ui toggle in the dev tool
updated tile shader with the board height as a shader global variable when boardheight!=0
removing some UI blur (still more to remove)
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart.
Jumper movement range increased 4->5
Jumper dmg increased 3->5
Increased booster attack range 3->4.
Fixed AI boosting units with its last CP.
Added Defines.MinUnits, used in validation rules.
Added Squad.GetrRulesForMode(gamemode)
Squad.GenerateRandom now takes validation rules, can now generate squads without unit type limits.
Added a new squad ruleset for daily challenge mode. Daily challenge mode no longer limits unit limit types, eg can now have squads with 3 Healers etc.
Cam fixes, upgraded to .4f1
fixed some UI sorting due to the UI being render in overlay
forced unit LOD 0 in career logo editor
setting up lod, adding model quality to the video options
tweak lod2 skinning on all the units
tweak camera zoom
fixed confirm button offset (will probably need some placement tweak)
fixed burner, launcher, booster, grabber LOD2 skinning