branchspacechess/main/gamemodeprepcancel
51 Commits over 0 Days - ∞cph!
combined all invididual SendToClient (for both players) calls into SendToClients to centralise
Separated all Messenger.Send calls to Messenger.SendToHost/SendToClient
finished hiding all networkmanager sends behind new Messenger
started on client separation to local/internet
split GameInstance stuff from GameServer into GameHostServer
removed unused moved/attacked variables from protobuf and references. More purging