branchspacechess/maincancel

4,941 Commits over 1,795 Days - 0.11cph!

6 Years Ago
Disable the force wipe function
6 Years Ago
added AllowBrowsing bool to UIDailyChallengeTable
6 Years Ago
request top entries if score table seed offset != 0
6 Years Ago
buy button ui scene setup (not functioning yet)
6 Years Ago
turn banner NRE fix
6 Years Ago
updated capture point FX
6 Years Ago
hide outcome panel
6 Years Ago
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo
6 Years Ago
use CareerUIUtils.IntToOrdinalString for league position stat
6 Years Ago
team stats for team view.
6 Years Ago
updated steam media updated icon font update amplify shader to get fresnel fix added standard fresnel shader update mortar FX updated menu ui fix offset in daily challenge ranking
6 Years Ago
toned down confetti decal and filled in the middle
6 Years Ago
Renamed potato mode to Max Performance Mode
6 Years Ago
update Ui particle, adding ui particle to capture point
6 Years Ago
Version++
6 Years Ago
Added oil to car1, dm2. Added spikes to car2. Healing pad tooltip
6 Years Ago
Healing pads now fully heal units.
6 Years Ago
Match outcome level up effect + nut values, per level up. Moved currency award values to Defines so client can use them.
6 Years Ago
missing material
6 Years Ago
AI now uses healing pads when low health.
6 Years Ago
Implemented healing pads Added healing pads to car5 map.
6 Years Ago
fix tooltip text
6 Years Ago
tweak turn banner
6 Years Ago
adding missing texture source psd
6 Years Ago
adding reward to mission notification
6 Years Ago
adding steam achievement media
6 Years Ago
update spike trap texture tweak bubble speech mipmap settings disabled shadow rendering on the tile toppers
6 Years Ago
adjusted local reflection probe so they dont lit the board change tile topper layer so the decal don't draw over them
6 Years Ago
separated world tooltip to be able to make it look differemt, fix resolution offset bug
6 Years Ago
basic setup of healing pad tiletopper, prefab etc.
6 Years Ago
adding psd
6 Years Ago
adding healing pad prefab, model, texture optimized capture point texture/unwrap tweaked spike trap
6 Years Ago
ThemeEvent now triggers an event on set. UIMenuTheme checks for valid event in OnEnable and also listens to new theme set event.
6 Years Ago
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6 Years Ago
Clear the current career ref when entering save slots. Null check for career in debug tools.
6 Years Ago
Play unit hit anim when health change source is not a unit.
6 Years Ago
remove collider from spike trap so unit's do get lifted up
6 Years Ago
reduced tile topper offsets by 0.5
6 Years Ago
version++
6 Years Ago
Oil tile topper works, increases cost of moving onto the tile by 1. Addded MovementCostModifier tag. Pathfinder uses the new cost modifier tag when searching.
6 Years Ago
wip Oil tile topper basic setup. TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
6 Years Ago
Added tooltip to spike traps
6 Years Ago
Added collision to spike trap spikes so units get lifted
6 Years Ago
more spike trap tile topper wip. added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
6 Years Ago
Fix backspace bug in server console input
6 Years Ago
WIP spike trap tile topper. Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
6 Years Ago
Tilefall now has a maximum number of times it can happen, set per map in the map definition files. Set max tilefall counts for all the maps. Version++
6 Years Ago
Can now use tab in tile topper editor mode to cycle through available tile toppers
6 Years Ago
fixed career manager name anchor in the team panel
6 Years Ago
tweak rammer skinning removing some basic platform/ tweak material adding skin tone body/ mask materials rerender icons, setting compression on all icons, cleaning up old icons