4,941 Commits over 1,795 Days - 0.11cph!
Disable the force wipe function
added AllowBrowsing bool to UIDailyChallengeTable
request top entries if score table seed offset != 0
buy button ui scene setup (not functioning yet)
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo
use CareerUIUtils.IntToOrdinalString for league position stat
team stats for team view.
updated steam media
updated icon font
update amplify shader to get fresnel fix
added standard fresnel shader
update mortar FX
updated menu ui
fix offset in daily challenge ranking
toned down confetti decal and filled in the middle
Renamed potato mode to Max Performance Mode
update Ui particle, adding ui particle to capture point
Added oil to car1, dm2.
Added spikes to car2.
Healing pad tooltip
Healing pads now fully heal units.
Match outcome level up effect + nut values, per level up.
Moved currency award values to Defines so client can use them.
AI now uses healing pads when low health.
Implemented healing pads
Added healing pads to car5 map.
adding missing texture source psd
adding reward to mission notification
adding steam achievement media
update spike trap texture
tweak bubble speech mipmap settings
disabled shadow rendering on the tile toppers
adjusted local reflection probe so they dont lit the board
change tile topper layer so the decal don't draw over them
separated world tooltip to be able to make it look differemt, fix resolution offset bug
basic setup of healing pad tiletopper, prefab etc.
adding healing pad prefab, model, texture
optimized capture point texture/unwrap
tweaked spike trap
ThemeEvent now triggers an event on set.
UIMenuTheme checks for valid event in OnEnable and also listens to new theme set event.
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Clear the current career ref when entering save slots.
Null check for career in debug tools.
Play unit hit anim when health change source is not a unit.
remove collider from spike trap so unit's do get lifted up
reduced tile topper offsets by 0.5
Oil tile topper works, increases cost of moving onto the tile by 1.
Addded MovementCostModifier tag.
Pathfinder uses the new cost modifier tag when searching.
wip Oil tile topper basic setup.
TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
Added tooltip to spike traps
Added collision to spike trap spikes so units get lifted
more spike trap tile topper wip.
added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
Fix backspace bug in server console input
WIP spike trap tile topper.
Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
Tilefall now has a maximum number of times it can happen, set per map in the map definition files.
Set max tilefall counts for all the maps.
Version++
Can now use tab in tile topper editor mode to cycle through available tile toppers
fixed career manager name anchor in the team panel
tweak rammer skinning
removing some basic platform/ tweak material
adding skin tone body/ mask materials
rerender icons, setting compression on all icons, cleaning up old icons