4,941 Commits over 1,795 Days - 0.11cph!
base match graph class with process/show
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
can now cycle through any available graphs.
added kills per round graph generator.
Unit health bars are always visible if they're not at max health
crowd/streak multiplier now taken into account when awarding XP. Changed wins to get +1 streak not +2, new player records start at 5 (50%)
friendly fire award processor + definition file.
fixed most DMG award counting team dmg
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Fix for graph generators being init'd every game
awards finished showing event is now a coroutine, delays for XPDelay before the XP bar starts filling
Can now cycle through graphs with mousewheel
FillBar function now takes a map value multiplier.
Mapped XP ring to 0 - 0.875
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previous/current streak is now send with end game command
streak counter now correctly clamped to 0-9 not 0-10
xp/fan rings work
FOR FUCK SAKE xp panel with origin xp bar
Laucnher health reduced 6 -> 4
Slasher damage increased 3 ->4
test FOR FUCK SAKE fix speech bubble flickering
bla FOR FUCK SAKE tweak smoke
Added a new WhatsNew entry file
Avatar-emote-menu-show space keyboard shortcut ignored when chat input panel is active
Don't try and level up fan bar if there's no change.
XP ring level text gets updated each levelup
XP ring fill origin get's hidden after the first level up of a loop
fix for NRE cus of xp values not being ignored in practice
Fix for graphs trying to credit units with tile fall kills/dmg :)
fix for graph y axis max ticks
Avatars now look towards the curren't player's highlighted tile
Avatars look to center of the map when there's no valid hover tile
added post effect controller, camera animation/controller for depth of field
added new test map
setup trigger for intro and outcome panel
Map 2 reworked a bit.
Renamed new map to map7 and gave it a default formation.
Fixed typo in build tool warning popup
Avatar tile hover event only triggers in game mode
Build tool now builds in development mode
fix for warning spam when moving units without anim controlloer