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4,941 Commits over 1,795 Days - 0.11cph!

7 Years Ago
added extensions class with Color.ToHex
7 Years Ago
adding missing kit
7 Years Ago
results table header changed to show round number/max
7 Years Ago
removed some debug spam
7 Years Ago
redisabling the UI in the main scene
7 Years Ago
color/ui tweak
7 Years Ago
setup away kit with complementary colors tweak ui portrait material for glow
7 Years Ago
tweaked color kit/added new one sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team change unit kit color script to spawn half in away color, sorted by ID
7 Years Ago
merged to main
7 Years Ago
more color stuff, some code cleanup temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
7 Years Ago
more UI tweak
7 Years Ago
more color/ui update
7 Years Ago
fix UI/textures
7 Years Ago
color/UI update
7 Years Ago
adding missing stuff
7 Years Ago
missing file
7 Years Ago
more WIP color stuff and some cleaning
7 Years Ago
more color stuff - kill feed
7 Years Ago
more squad editor
7 Years Ago
more color stuff - portrait
7 Years Ago
more color stuff
7 Years Ago
revert color test
7 Years Ago
WIP color kit stuff
7 Years Ago
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
7 Years Ago
more wip squad editor changes to support multiple modes
7 Years Ago
more texture/material , UI mini unit frame tweak
7 Years Ago
update mini unit frame more unit texture tweak
7 Years Ago
pass on unit texture mask adjust color kits / added new one rerender masks
7 Years Ago
adding back the stencil part on the unit shader
7 Years Ago
cleanup materials
7 Years Ago
update unit shader with ramp texture on mask 1 (for future use) update portrait shader adding shading ramp
7 Years Ago
update portrait/mask /shader/material adding amplify material function rerender unit mask tweak unit shader update charger texture maps
7 Years Ago
grid layout setup for career mode unit list. wip placeholder career unit list ui.
7 Years Ago
squad editor unit list grid layout handled per-mode
7 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
7 Years Ago
fixing panel ui error in main scene
7 Years Ago
adding fast forward button to intro/outro match ui anim
7 Years Ago
disabled battle mode gameobject
7 Years Ago
update portrait shader fix unit shader
7 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
7 Years Ago
re-enabled global ui
7 Years Ago
putting back hp text on mini unit frame
7 Years Ago
update render portrait to render mask added ui portrait and unit mask render shader added portrait masks added more kit color added wip portrait material
7 Years Ago
more squad editor rework
7 Years Ago
added SquadEditorUnit class. Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career) Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
7 Years Ago
wip squad editor unit list refactoring so we can start to show career units
7 Years Ago
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
7 Years Ago
CareerUnit now gets serialized with Unit during match creation if career mode match. CareerUnit name now shown in hover bar.
7 Years Ago
fix for league positions not deserializing properly
7 Years Ago
fix animation controller error