4,941 Commits over 1,795 Days - 0.11cph!
added extensions class with Color.ToHex
results table header changed to show round number/max
redisabling the UI in the main scene
setup away kit with complementary colors
tweak ui portrait material for glow
tweaked color kit/added new one
sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team
change unit kit color script to spawn half in away color, sorted by ID
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
more WIP color stuff and some cleaning
more color stuff - kill feed
more color stuff - portrait
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
more wip squad editor changes to support multiple modes
more texture/material , UI mini unit frame tweak
update mini unit frame
more unit texture tweak
pass on unit texture mask
adjust color kits / added new one
rerender masks
adding back the stencil part on the unit shader
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
update portrait/mask /shader/material
adding amplify material function
rerender unit mask
tweak unit shader
update charger texture maps
grid layout setup for career mode unit list.
wip placeholder career unit list ui.
squad editor unit list grid layout handled per-mode
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
fixing panel ui error in main scene
adding fast forward button to intro/outro match ui anim
disabled battle mode gameobject
update portrait shader
fix unit shader
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
putting back hp text on mini unit frame
update render portrait to render mask
added ui portrait and unit mask render shader
added portrait masks
added more kit color
added wip portrait material
added SquadEditorUnit class.
Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career)
Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
wip squad editor unit list refactoring so we can start to show career units
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
CareerUnit now gets serialized with Unit during match creation if career mode match.
CareerUnit name now shown in hover bar.
fix for league positions not deserializing properly
fix animation controller error