4,941 Commits over 1,795 Days - 0.11cph!
Awards now instantiated based on awards data
UIAwardPanel basic functionality
AwardDefinition SO and data files
more award defs, award title text box bigger
awards panels now show the right stuff
Crowd team ID gets set, has local/opponent materials
Crowds now react to the match starting and their team starting a turn, damaging, killing, and winning
Awards are sorted by unit id first, so only one award is picked at random per winning unit
CombatTracker now directly stores a list of unit ids that get killed
Fixed assists award processor not checking if the enemy units actually got killed eventually (and therefore not actually being an assist)
removed the 0.3 delay in PlaceHolderAttackView that made units with placeholder attack effects feel sluggish
Award definitions can now replace %k with singular or plural keyword
Updated all award definitions to support singular and plural
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Fix for awards from previous games not being remoed form award UI
Set victory/defeat text colour to be the mathing team colour-ish
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Terrible placeholder smoke effect gets activated/deactivated based on health != maxhealth
Added smoke position offset vector3 so smoke pos can be tweaked per unit
Crowd NRE fix for when a unit gets killed by tile fall
award panels appear at intervals and have a sound event
basic anim controller and anim setup for game outcome
Upgrade to 5.6.1
Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?
Anim controller/anim on awards
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
Fixed shitloads of warnings.
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Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
set global ui active again
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(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
game outcome anim events/sounds wip
outcome text move event/sound
more outcome/awards sound stuff
changed award appear sound
Small delay variance when a crowd member starts jumping
updated tips to reference middle mouse
Tank award processor: most damage taken by a surviving unit
award processors now take a reference to the gameinstance
most used unit award processor
added unused graph to game outcome