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4,941 Commits over 1,795 Days - 0.11cph!

8 Years Ago
options wip
8 Years Ago
more options wip
8 Years Ago
more option stuff
8 Years Ago
Basic options functionality (not serialised yet) Dropdown and Slider prefabs Video, audio, game categories
8 Years Ago
Toggle option
8 Years Ago
Added an AudioMixer and AudioMixerGroups for Master / Sounds / Music Audio definitions can now be flagged as music clips AudioManager adds audio sources to the correct sound/music group Volume sliders for sound/music/master
8 Years Ago
more
8 Years Ago
Options are now serialised. Options are loaded on startup and saved when the option screen is closed. Refactored options to be simpler.
8 Years Ago
added Value and Enabled helper functions to Options
8 Years Ago
Added OptionGeneric for when you want an option just to be used with .Value or .Enabled, and don't need a specific implementation
8 Years Ago
updating turn timer, end turn button frame , with animation and script related to it
8 Years Ago
Moved tactical view from ALT to CTRL keys Can now hold ALT key to move the camera incase you don't have middle mouse button
8 Years Ago
moved direction from a property to an Entity tag
8 Years Ago
Entity tag values are now hidden behind function calls so we can manage entity tag updates
8 Years Ago
fix end turn button tweak menu WIP tweak unit health button
8 Years Ago
checkin to get latest
8 Years Ago
Added click and mouse enter/exit events to unit bar buttons
8 Years Ago
relinked buttons in menu
8 Years Ago
updated the release test checklist
8 Years Ago
Entity views now register to receive tag change events
8 Years Ago
moved health property and references to use an entity tag
8 Years Ago
set unit health color stuff, shatter effect, particle,animation etc...
8 Years Ago
Fixes for menu buttons stopping standalone games working
8 Years Ago
merged back to main
8 Years Ago
wip combat chain / unitview fixes
8 Years Ago
Block now does -1 damage not +1 ;)
8 Years Ago
CommandBlock and combatchain rework :/
8 Years Ago
fixed the new errors
8 Years Ago
more
8 Years Ago
mroe CommandBlock work
8 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
8 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
8 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
8 Years Ago
more
8 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
8 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
8 Years Ago
Placeholder scale effect for gamemode value changes
8 Years Ago
placeholder hit recoils work again
8 Years Ago
Units only register for entity updates if they're GameActivated Fix for recent squad editor errors
8 Years Ago
setup new mini unit frame with anim/texture etc
8 Years Ago
tweak mini unit frame hover speed and in range color
8 Years Ago
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
8 Years Ago
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
8 Years Ago
Unit selection stuff
8 Years Ago
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it. Unitbar selection stuff works mostly.
8 Years Ago
Unit bar button transition effects now manually controlled
8 Years Ago
trajectory display tests
8 Years Ago
super buggy wip trajectory display
8 Years Ago
Grabber range back to 6
8 Years Ago
updated mini unit frame