branchspacechess/maincancel

4,941 Commits over 1,795 Days - 0.11cph!

8 Years Ago
CommandBlock now gets cleared after it is sent (fixes my warning log, but nothing was broken)
8 Years Ago
Clear squad button works again
8 Years Ago
fix
8 Years Ago
Fix (?) for unitview tag change when a unit kills itself Shitty placeholder code to get AI triggering stuff so I can start working on AI helper functions
8 Years Ago
more
8 Years Ago
new kill feed
8 Years Ago
adjust kill feed row spacing
8 Years Ago
move-attack AI now checks if the unit can actually move and attack :D fallback move AI option now picks random unit
8 Years Ago
AI emotes abuse
8 Years Ago
kill feed tweak and some cleanup
8 Years Ago
tweak health bar unit shatter effect
8 Years Ago
UnitDmg now includes a ref to the attacking unit so it doesn't need to be tracked separetly in AI calcs. Renamed UnitDmg to UnitDmgInfo
8 Years Ago
AI helper function to get a list of ordered unit damages for a provided list of attackers
8 Years Ago
TileScorer can now collate individual tile scorers to get a combined list of tile values AI now prefers higher terrain when moving as default action
8 Years Ago
Added MovementDirectionScorer which scores tiles favourably the further up/down the board they are from the unit, based on the advance/retreat flag
8 Years Ago
renamed Practice button to Play A.I and make it not editor-only
8 Years Ago
fixes
8 Years Ago
directional armour is now calculated and saved in UnitDmgInfo AI will now prefer attacking and moving to attack locations that let them attack units from weaker sides (sides/back) where possible
8 Years Ago
merged mapdb to main
8 Years Ago
adding icon font adding WIP attack info on unit panel
8 Years Ago
added Available flag to MatchDefinitionSO GameHost will now only pick from available match types
8 Years Ago
Added AIEnabled flag to LocalGame.cs on LocalGame object, untick it to make the AI auto pass it's turn @ezmeow
8 Years Ago
Added TileFall match action back to Deathmatch definition Fixed TileFall to use the new tag change system. Works again now.
8 Years Ago
each GameInstance now has it's own System.Random instance and stores the seed. added RandomRange(min, max) to GameInstance, to be used for deterministic shit. Increments a counter each time it's called, so we can debug/test attacks that use a damage range now use the GI function not unity's
8 Years Ago
UnitDmgInfo now calculates the potential minimum health of an attack, taking into account max damage and armour AI.GetOrderedDmg() is now sorted by potential minimum health instead of potential damage, so the AI prefers to target enemies they can get nearer to death than just a big hit
8 Years Ago
Random squad generation wip
8 Years Ago
AI now creates a random squad each match (currently copies the spawn positions from the player's squad though)
8 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
8 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
8 Years Ago
some quick AI optim, wip AI damage stuff
8 Years Ago
reworking some combat code stuff
8 Years Ago
AI best dmg scoring stuff (wip)
8 Years Ago
AI now prefers to hit multiple units or kills, not so keen on injuring or killing it's own dudes
8 Years Ago
Can now play more than one AI game in a row without it breaking. Fixed multiplayer mode not working properly. Version++
8 Years Ago
Don't send tile hover mouse events to the server when playing the AI
8 Years Ago
Fixed tilefall
8 Years Ago
reworked local games to use Invoke for turn timer instead of system timer, to fix local games breaking on timeout (threading issue)
8 Years Ago
Burner damage range is now 3-4 up from 2-4 Launcher attack no longer LOS checks units
8 Years Ago
version++
8 Years Ago
AI move-attack now correctly checks if units can move
8 Years Ago
Fix for burner self targetting sometimes (?)
8 Years Ago
Hacky fix for selected units blowing themselves up leaving them selected (need to move SetNextState stuff from command to commandblock soon instead)
8 Years Ago
Biter health 6->10, attack 6->3 Added UnitCategory to UnitDefinitionSO, categorised units.
8 Years Ago
version++
8 Years Ago
Reworked healer again to be a single target, higher range, 5 health heal. Healers limited to 1 per squad. Rebuilt default squads to only have 1 healer.
8 Years Ago
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges. Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
8 Years Ago
Switched to Facepunch.Steamworks Fixed avatars using linear
8 Years Ago
Moved SteamLibraries to Editor folder
8 Years Ago
Jenkinsfile report build errors
8 Years Ago
Fix