4,941 Commits over 1,795 Days - 0.11cph!
unit mini frame prefab links
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming
updating new capture point / texture/material/ curve text script etc
Capture point team updates
Capture point view now caches materials at awake
Capture point remaining points display and correct value shown at match start
placeholder capture sound
adding some particle fx to the capture point
change WIP menu to look fine in stand alone version
Fixed bug with options resolutions being reversed correctly in UI but not for the game
update scolling bar background color in menu
Clamp resolution setting value between 0 and currently available resolution count
Unlocked all resolutions, updated jenkins file for 5.6.2f1
adding number to unit health frame, wip game mode icon stuff, highlight new icon prefab etc...
Whats New data file entry.
Settings fix.
Disabled wip trajectory display.
Unit key text.
adding what's new screenshot
fix animation and alpha transition for low framerate
replace text with text meshpro for the what's new panel, fix for the size lerp on the feature panels, color tweak
Removed click state from enemy unit bar buttons
Fix for squad bar buttons scaling after death on null selection
tweak intro anim to avoid unit mouse over problem
added highlighter to squad menu button
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
replacing more text with text mesh pro
fix merge tooltip button error (I hope~)
more text mesh pro switch
Fixed player profile button not being set to interactable on connection
Fix for mode specific value UI not reseting after a match
Fixed enemy unit button fuckups when dead
fix for server log not showing.
added player.stats to show players online, games in progress and total games played
fix emote bubble placement
tweak match history color, text mesh pro replacement
fix player profile button sorting with option widow
Control points now have 30 pts each instead of 50
Grabber pull no longer does dmg to friendly units again
"Armour" test: removed block, now 100% hit chance, but attacks have the following dmg reduction: Front = 2, sides = 1, back = 0.
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
unit info panel now shows armour values instead of block %