4,941 Commits over 1,795 Days - 0.11cph!
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
GameCam rotation input polling can now be locked/unlocked.
Locked camera rotating when mousewheeling the map list
squad editor help text change.
Map buttons now should correct game mode for that map
Healer no longer requires LOS
added a ParticleEvent system, healer example
Fixed ParticleEvent counter not being reset to 0 at start of attack chain
ParticleEvent audio definition will now be played if set
commit to update to last rev
updating loadout panel for options
adding placeholder unit role icons font
Updated unit category icon strings
update unit orientation on attack
adding healer attack fx stuff
wip map preview screenshot generation
adding healer impact fx
some fx material cleanup
Mortar max range increased by 1, health decreased by 1
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file.
Saved screenshots for all existing maps.
#ifdef'd editor functions
disabled ALT key camera rotation
squad editor drag and drop wip
merged from squadedit branch to main
version++
added a quick What's New data entry, no screenshots for headers.
update healer particles
getting last rev
removing left over particles from the main scene
Removed debug U key to hide UI
Healer no longer thinks it can self targer
Reverted Control map to fix layout
Reverted Control1 map to fix layout
added OptionMouseClicks option, logic not done yet
Fixed the host not ending games immediately when the attacker still has command points left but they've killed all the enemy units
added some cmd verification debug log, version++
Added more cmd logging to try and catch the verification bug
Added mouse input events for releasing left mouse over a unit or a tile
Disabled drag scaling for now
moe wip dragging
board unit dragging basics
Added mouse input event for left click up NOT over the board area
Scale fix.
Dragging and release a unit onto a blank tile now works
Can now drag units from the panel onto the board
Added events for clicking map button for preview and for edit.
Bottom squad editor panel now opens/closes depending for edit/preview modes
Deleted the squad editor unit buttons from the scene
Changed unit button bar spacings to work with normal Unit button prefabs
mousing into the map viewport of preview map now switches to edit mode
removed debug test output