branchspacechess/maincancel

4,941 Commits over 1,795 Days - 0.11cph!

8 Years Ago
squad editor unit list now defaults to the large view, clean up
8 Years Ago
Disabled top and bottom fade masks for unit panel
8 Years Ago
Moved info card panel display from long hover to hover event
8 Years Ago
Placement effect now plays when dropping a unit on a tile in squad editor Added DelayedDestroy script to JumpEffect
8 Years Ago
update to last rev
8 Years Ago
added PlayHiAnim() to UnitView, now ref that instead. Unit hit gets triggered when dropping a unit onto tile
8 Years Ago
Fixed rotation spazzing when picking up units
8 Years Ago
more squad editor
8 Years Ago
adding placement smoke prefab
8 Years Ago
using new placement effect
8 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
8 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
8 Years Ago
reduced volume of attack mode clip
8 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
8 Years Ago
tweak temple B floor texture/mat tweak highlight tile texture
8 Years Ago
Increased shooter dmg 4->5
8 Years Ago
getting last rev
8 Years Ago
fixing booster portrait
8 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
8 Years Ago
update launcher model, adding mat/texture update wip portrait
8 Years Ago
missing textures
8 Years Ago
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
8 Years Ago
Booster
8 Years Ago
CP text brackets, verification bug attempt 1
8 Years Ago
moved a squad editor helper function to Utils class removed unit list bounce when scrolling
8 Years Ago
initial scene/script setup for squad editor current unit bar
8 Years Ago
Squad Editor current unit list now updates with squad load/save/change Renamed health bar stuff to unit related stuff
8 Years Ago
squad editor
8 Years Ago
adding launcher WIP animation/controller etc
8 Years Ago
Small refactor
8 Years Ago
squads can now be reset to their defaults added defaults button to squad editor
8 Years Ago
squad editor bottom panel layout changes
8 Years Ago
block is now taken from the unit def set all the unit block values, updated dmg calculations and displays to use these values
8 Years Ago
update launcher anim
8 Years Ago
adding missile FX/texture/mat etc update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation update FX offset in unit adding WIP fx event to launcher update FX with destroy script
8 Years Ago
updating mortar anim/ anim controller/prefab
8 Years Ago
update wip shooter animation/ controller
8 Years Ago
update shooter anim/controller
8 Years Ago
update burner, optimizing skinning, adding move anim, cleaning old anim adding physic to healer
8 Years Ago
more anim cleaning
8 Years Ago
tweak turn banner timing/effect
8 Years Ago
Mortar, Patcher AE_Attack events
8 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
8 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
8 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
8 Years Ago
wip ChargeCombatAction and other charge stuff
8 Years Ago
Deleted Swapper unit files
8 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
8 Years Ago
Added Charger prefab, generated portraits
8 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue