4,941 Commits over 1,795 Days - 0.11cph!
squad editor unit list now defaults to the large view, clean up
Disabled top and bottom fade masks for unit panel
Moved info card panel display from long hover to hover event
Placement effect now plays when dropping a unit on a tile in squad editor
Added DelayedDestroy script to JumpEffect
added PlayHiAnim() to UnitView, now ref that instead.
Unit hit gets triggered when dropping a unit onto tile
Fixed rotation spazzing when picking up units
adding placement smoke prefab
using new placement effect
Each attack definition can now specify it's own CP cost.
Added ResetMovementCombatAction
Added Booster unit.
Generated unit portraits.
Fixed some target colour issues.
reduced volume of attack mode clip
Added a quick script to make the booster rotate until it has anims.
More friendly-ability range fixes.
tweak temple B floor texture/mat
tweak highlight tile texture
Increased shooter dmg 4->5
Deleted PostAttackCombatAction and moved it to the end of the attack command.
Moves and attacks now return their calculated CP cost to the calling function.
Added Free Move / Free Attack floating combat text
update launcher model, adding mat/texture
update wip portrait
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
CP text brackets, verification bug attempt 1
moved a squad editor helper function to Utils class
removed unit list bounce when scrolling
initial scene/script setup for squad editor current unit bar
Squad Editor current unit list now updates with squad load/save/change
Renamed health bar stuff to unit related stuff
adding launcher WIP animation/controller etc
squads can now be reset to their defaults
added defaults button to squad editor
squad editor bottom panel layout changes
block is now taken from the unit def
set all the unit block values, updated dmg calculations and displays to use these values
adding missile FX/texture/mat etc
update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation
update FX offset in unit
adding WIP fx event to launcher
update FX with destroy script
updating mortar anim/ anim controller/prefab
update wip shooter animation/ controller
update shooter anim/controller
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
tweak turn banner timing/effect
Mortar, Patcher AE_Attack events
Renamed Launcher prefab correctly (was Turret)
Launcher AE_Attack event
restored PostAttackCombatAction, but now only handles restoring direction
Launcher now uses a ProjectileAttackView, new missile attack works
wip ChargeCombatAction and other charge stuff
Deleted Swapper unit files
created Charger unit definition files (uses Grabber model prefab for now)
Added Charger prefab, generated portraits
Fixed line finding tile bug
Fixed charger issue
Fixed range finding issue