4,941 Commits over 1,795 Days - 0.11cph!
replacing slasher , adding model/mat/texture
squad editor unit list now defaults to the grid view again, now we have more units.
disabled the map type / unit type category selections
removed the mouse input option
SquadDatabase now deletes any previous version, player-made squads at startup
Made new squads using the new units for next playtest
SquadVersion++
Only highlight friendly unit tile selection highlighters
Removed mesh collider from tile highlights
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
Units dropped by the player to remove from the Squad now explode
adding slasher anims/controller
Added AE_Attack anim event to Slasher
Setup new Slasher prefab
Selected units now play the selected idle anim
Changed shooter attack anim speed to 2.0
Switched booster mat to correct shader, added ghost cube
Charger can no longer self target
wip global background queueing
adding WIP slasher attack FX
Refactored out and deleted NetworkClient
more BGQ
Deleted old command queue debug log UI
Deleted UICmdQueueDebug.CS
NetworkManager wip refactoring for BGQ
Branched cus I've fucked it
update dynamic decals
update slash fx
added code tooltip toggle for menu buttons, disabled.
added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started).
Added OnJoinedMatchMaking client event.
Reworked some BGQ to use the new event
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
Changed the order of some CmdNextTurn actions
Disabled auto start of AI game while I track down cmd verficiation issues
log colour tags stripped in batchmode
logging, disable end turn button when clicked
Added new GameLogger class and moved new logging stuff to it
GameInstance has a GameLogger
game viewer state changes now get logged
replacing biter(tanker)with placeholder model
replacing charger model with the previous bitter model with anim
adding turn effect on player platform (might need fading to look better)
update dynamic decals to latest version
updated decal related stuff to make it works with the updated version
updated slasher attack FX with decals
update dynamics decal ressources shader
changed format of game log header
GameLogger now includes the match start date and time when it builds the log filename
host turn timeout handling reworked