4,941 Commits over 1,795 Days - 0.11cph!
Moved chat panels a bit, to work with menu UI layout too.
Match chat is indented more than global.
Chat gets enabled on connection to server.
Added chat instructions when chat is first enabled.
Added chat channel instructions when a match starts.
Don't fade chat messages when in the menu.
Capped chat message input length.
Added option to mute global chat
Added match outcome toast placeholder UI panel and animation.
Added UIToastMatchOutcome and hooked up in inspector
Added toast to global ui
more tweak on the main menu (fear the merge~)
updated control help to match the actual controls
Kill feed get's cleared on disable
added Team.GetAliveUnitCount()
added MatchOutcomeToast protobuf
game server sends out game outcome notifications with player names and scores (# units left alive per team)
game client now displays the toasts.
hooked up the league toasts option
reduced chat message font size
tweak ui
update lighting for unity 2017
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BaseTest, TestUnitExplosion
update UI, fix hover area for menu button
added timer blinking anim
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quick timer refactor, cleanup
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more map editor fixes, tile based mouse drag events work again
delete and delete drag actions now work map editor again
Tile topper control mode fix for map editor.
Some control state changes.
lowered capture point capacity from 30 to 20
resaved control1 map with new values
analytics test (not sure if I'm doing it right)
update chat panel stuff , fixed some UI sorting
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.
refactored UISquadEditPanels into generic UIEditorPanels with events
Removing options code from UIScrollListConfig, UIMapButton, making more generic
more editor UI refactoring
Refactored UICurrentMapInfoTab to generic UIEditorWindow
fix for squad editor unit counts not being refreshed in correct order with new setup
Disabled editor panel animations
new UIEditorButton as a base class for the editor mode panel buttons
UIMapButton refactored to override UIEditorButton as required