4,941 Commits over 1,795 Days - 0.11cph!
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file.
Saved screenshots for all existing maps.
Mortar max range increased by 1, health decreased by 1
adding healer impact fx
some fx material cleanup
wip map preview screenshot generation
update unit orientation on attack
adding healer attack fx stuff
Updated unit category icon strings
adding placeholder unit role icons font
updating loadout panel for options
commit to update to last rev
Fixed ParticleEvent counter not being reset to 0 at start of attack chain
ParticleEvent audio definition will now be played if set
added a ParticleEvent system, healer example
Healer no longer requires LOS
squad editor help text change.
Map buttons now should correct game mode for that map
GameCam rotation input polling can now be locked/unlocked.
Locked camera rotating when mousewheeling the map list
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
use LayerMask.NameToLayer("OverUI") instead of 12
Finished UIUnitDragDrop refactor, renamed it to SquadEditorDragDrop
more squad editor UI refactoring
First pass of cleaning up UIUnitDragDrop
adding easing to unit move/rotation
renaming 'pitch' parameter to 'move' for clarity
Deleted a bunch of unused Battle states
update healer controller/animation WIP
deleted commented out lines from UnitDefinitionSO
added seed for the deterministic gameplay rnd number generator to protobuf
replaced fixed seed with a generated seed that gets synced between host/players
Fix play AI button in menu
update healer model/texture/anim/controller WIP
update render icon stuff removing useless properties for the idle state in the unit definition
Capture match action now works again, removed the old CmdSetTag stuff it used.
Fixed tag value change delta not getting set during a modification not a set.
Quick refactor of CmdEndGame
Host now has authority over round timer again
Fixed round timer game bugs
Found and fixed bug with AI not always ending their turn
update healer model/texture
fix unit panel display
fixed command point bug with combat chains, fixed grabbers
more combat system stuff
hardcoded an idea to test out
More combat system work
Fixed missing animator links on a bunch of unit prefabs
set jenkins Unity version to 2017.1.0f3
updated project settings .Net subset to fix 2017 errors
finally got the unit portrait render properly working with Idle anim for both team
updated unit gloss map and portrait
WIP healer model
cleanup some unit skinning/ rig
adjust metalic map on shooter, burner, slasher
rerender icons
part one of new CombatAction system for breaking attacks into separate swappable actions.
Broke old actions into seperate actions, Attack.Process now creates a list of CombatActions to be executed
moved the helper functions out of Attack into AttackUtils
Attack.Process() now returns a list of placeholder base CombatAction steps
reorganised combat script folders