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4,941 Commits over 1,795 Days - 0.11cph!

7 Years Ago
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file. Saved screenshots for all existing maps.
7 Years Ago
Mortar max range increased by 1, health decreased by 1
7 Years Ago
Adding missing stuff
7 Years Ago
adding healer impact fx some fx material cleanup
7 Years Ago
wip map preview screenshot generation
7 Years Ago
update unit orientation on attack adding healer attack fx stuff
7 Years Ago
Updated unit category icon strings
7 Years Ago
pending
7 Years Ago
adding placeholder unit role icons font
7 Years Ago
updating loadout panel for options
7 Years Ago
commit to update to last rev
7 Years Ago
Fixed ParticleEvent counter not being reset to 0 at start of attack chain ParticleEvent audio definition will now be played if set
7 Years Ago
added a ParticleEvent system, healer example
7 Years Ago
Healer no longer requires LOS
7 Years Ago
more squad editor stuff
7 Years Ago
squad editor help text change. Map buttons now should correct game mode for that map
7 Years Ago
GameCam rotation input polling can now be locked/unlocked. Locked camera rotating when mousewheeling the map list
7 Years Ago
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
7 Years Ago
squad editor wip
7 Years Ago
use LayerMask.NameToLayer("OverUI") instead of 12
7 Years Ago
Finished UIUnitDragDrop refactor, renamed it to SquadEditorDragDrop
7 Years Ago
more squad editor UI refactoring
7 Years Ago
First pass of cleaning up UIUnitDragDrop
7 Years Ago
adding easing to unit move/rotation renaming 'pitch' parameter to 'move' for clarity
7 Years Ago
AttackState refactor wip
7 Years Ago
Deleted a bunch of unused Battle states
7 Years Ago
Cleaned up MoveState
7 Years Ago
update healer controller/animation WIP
7 Years Ago
deleted commented out lines from UnitDefinitionSO
7 Years Ago
added seed for the deterministic gameplay rnd number generator to protobuf replaced fixed seed with a generated seed that gets synced between host/players
7 Years Ago
Fix play AI button in menu update healer model/texture/anim/controller WIP update render icon stuff removing useless properties for the idle state in the unit definition
7 Years Ago
Capture match action now works again, removed the old CmdSetTag stuff it used. Fixed tag value change delta not getting set during a modification not a set.
7 Years Ago
Quick refactor of CmdEndGame Host now has authority over round timer again Fixed round timer game bugs
7 Years Ago
Cleaned up last fix
7 Years Ago
Found and fixed bug with AI not always ending their turn
7 Years Ago
update healer model/texture fix unit panel display
7 Years Ago
more
7 Years Ago
fixed command point bug with combat chains, fixed grabbers
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more combat system stuff hardcoded an idea to test out
7 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
7 Years Ago
set jenkins Unity version to 2017.1.0f3
7 Years Ago
updated project settings .Net subset to fix 2017 errors
7 Years Ago
finally got the unit portrait render properly working with Idle anim for both team updated unit gloss map and portrait
7 Years Ago
Commit to update
7 Years Ago
WIP healer model cleanup some unit skinning/ rig adjust metalic map on shooter, burner, slasher rerender icons
7 Years Ago
part one of new CombatAction system for breaking attacks into separate swappable actions. Broke old actions into seperate actions, Attack.Process now creates a list of CombatActions to be executed
7 Years Ago
moved the helper functions out of Attack into AttackUtils Attack.Process() now returns a list of placeholder base CombatAction steps
7 Years Ago
reorganised combat script folders