4,941 Commits over 1,795 Days - 0.11cph!
GameInstance now has a CombatTracker.
GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
Refactored some stuff to new HealthChangeData.
DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------)
Started wip CombatTracker basics.
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Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
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idle board spin speed 1 -> 1.5
Tile highlighting changes
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Debug log now hidden in practice
wip usable unit highlighting (with bugs)
added CP downward movement
Command point UI segments scale and fade out when used
Intro/ui now works in practice/test mode for dev
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Added idle spinning mode to game camera.
Camera idle spins during outcome screen.
Camera input can now be locked.
Changed tip text formatting.
Few more tips.
Added space bar shortcut for emote menu
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Practice crowds set to full and 20%
player areas now know about their crowd
crowd attendance is set from the server sent streak value
help button is now ignored when you mouseover it while turning camera
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Crowd randomised, attendance can bet set to a percentage based on streak
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added crowd streak to Player protobufs and send them with match info
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explosion debris can now be colour coded