4,941 Commits over 1,795 Days - 0.11cph!
more color stuff - kill feed
more WIP color stuff and some cleaning
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
tweaked color kit/added new one
sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team
change unit kit color script to spawn half in away color, sorted by ID
setup away kit with complementary colors
tweak ui portrait material for glow
redisabling the UI in the main scene
results table header changed to show round number/max
added extensions class with Color.ToHex
Color.ToHex() now converts to Color32 so it can be formatted as hex
added CareerLeague.NextPlayerFixtureSetEvent.
GameColorManager now listens for this event, sets kit colours.
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
wip:
UnitGenParams
RosterGenParams
more roster generation tweaks
removed an unnecessary squad verification
wip squad editor color kit stuff
Fix for squad editor not clearing squads when switching maps
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away.
added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
more multi-league support work, fixed career mode start crash
multiple league serialization.
fixed a bunch of bugs related to having more than one league running.
careernunit init fix from save
update text mesh pro
wip career ui stuff
created a portrait prefab and replacing it in the squad editor etc..
added CareerUIUtils as a central place for formatting shit to be used in multiple places.
career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor.
career mode squad editor now only shows player team spawn tile highlights.
CareerUnitMod now has a mark level, proto/serialized.
Only mods of mark <= to a unit can be applied