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4,941 Commits over 1,795 Days - 0.11cph!

8 Years Ago
more squad editor
8 Years Ago
more color stuff - kill feed
8 Years Ago
more WIP color stuff and some cleaning
8 Years Ago
missing file
8 Years Ago
adding missing stuff
8 Years Ago
color/UI update
8 Years Ago
fix UI/textures
8 Years Ago
more color/ui update
8 Years Ago
more UI tweak
8 Years Ago
more color stuff, some code cleanup temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
7 Years Ago
merged to main
7 Years Ago
tweaked color kit/added new one sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team change unit kit color script to spawn half in away color, sorted by ID
7 Years Ago
setup away kit with complementary colors tweak ui portrait material for glow
7 Years Ago
color/ui tweak
7 Years Ago
redisabling the UI in the main scene
7 Years Ago
removed some debug spam
7 Years Ago
results table header changed to show round number/max
7 Years Ago
adding missing kit
7 Years Ago
added extensions class with Color.ToHex
7 Years Ago
getting latest
7 Years Ago
Color.ToHex() now converts to Color32 so it can be formatted as hex
7 Years Ago
getting latest
7 Years Ago
added CareerLeague.NextPlayerFixtureSetEvent. GameColorManager now listens for this event, sets kit colours.
7 Years Ago
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
7 Years Ago
wip: UnitGenParams RosterGenParams
7 Years Ago
more roster generation tweaks
7 Years Ago
removed an unnecessary squad verification
7 Years Ago
tweak color/ui
7 Years Ago
wip squad editor color kit stuff
7 Years Ago
commit fix
7 Years Ago
Fix for squad editor not clearing squads when switching maps
7 Years Ago
more
7 Years Ago
merged to main
7 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
7 Years Ago
WIP career UI
7 Years Ago
more multi-league support work, fixed career mode start crash
7 Years Ago
getting latest
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
careernunit init fix from save
7 Years Ago
update text mesh pro wip career ui stuff created a portrait prefab and replacing it in the squad editor etc..
7 Years Ago
cleaning scene UI
7 Years Ago
fix for market tab
7 Years Ago
missing file
7 Years Ago
merged to main
7 Years Ago
wip career UI
7 Years Ago
added CareerUIUtils as a central place for formatting shit to be used in multiple places. career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
7 Years Ago
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor. career mode squad editor now only shows player team spawn tile highlights.
7 Years Ago
CareerUnitMod now has a mark level, proto/serialized. Only mods of mark <= to a unit can be applied
7 Years Ago
build fix
7 Years Ago
output match result fix