4,941 Commits over 1,795 Days - 0.11cph!
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friendly fire award processor + definition file.
fixed most DMG award counting team dmg
crowd/streak multiplier now taken into account when awarding XP. Changed wins to get +1 streak not +2, new player records start at 5 (50%)
Unit health bars are always visible if they're not at max health
can now cycle through any available graphs.
added kills per round graph generator.
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
base match graph class with process/show
added unused graph to game outcome
most used unit award processor
Tank award processor: most damage taken by a surviving unit
award processors now take a reference to the gameinstance
updated tips to reference middle mouse
Small delay variance when a crowd member starts jumping
changed award appear sound
more outcome/awards sound stuff
outcome text move event/sound
game outcome anim events/sounds wip
(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
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set global ui active again
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
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Fixed shitloads of warnings.
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
Anim controller/anim on awards
Upgrade to 5.6.1
Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?
basic anim controller and anim setup for game outcome
award panels appear at intervals and have a sound event
Crowd NRE fix for when a unit gets killed by tile fall