4,941 Commits over 1,795 Days - 0.11cph!
more ui tweak, adding missing material
update amplify shader editor
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
fixed missile FX particle glitch
removed missile test from scene
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
branched the hover bar scale test
reduced volume of turn start effect
audio mixer pitch changes with timescale
added fast foward button.
fast forward defaults to false.
moved fast forward button code to own script
FF button text flashes when active
UI/UI highlight added to KitDefinitionSO
reworked mini unit frame/anim
fix animation controller error
fix for league positions not deserializing properly
CareerUnit now gets serialized with Unit during match creation if career mode match.
CareerUnit name now shown in hover bar.
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
wip squad editor unit list refactoring so we can start to show career units
added SquadEditorUnit class.
Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career)
Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
update render portrait to render mask
added ui portrait and unit mask render shader
added portrait masks
added more kit color
added wip portrait material
putting back hp text on mini unit frame
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
update portrait shader
fix unit shader
disabled battle mode gameobject
adding fast forward button to intro/outro match ui anim
fixing panel ui error in main scene
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
squad editor unit list grid layout handled per-mode
grid layout setup for career mode unit list.
wip placeholder career unit list ui.
update portrait/mask /shader/material
adding amplify material function
rerender unit mask
tweak unit shader
update charger texture maps
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
adding back the stencil part on the unit shader
pass on unit texture mask
adjust color kits / added new one
rerender masks
update mini unit frame
more unit texture tweak
more texture/material , UI mini unit frame tweak
more wip squad editor changes to support multiple modes
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
more color stuff - portrait